• Software vertex processing capabilities are fixed and cannot be queried at run time.

    软件顶点处理能力运行时时固定的,无法查询

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  • The only requirement is that vertex buffers used for software vertex processing must be allocated in system memory.

    唯一要求用于软件顶点处理顶点缓存必须系统内存中分配

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  • In addition, the following table lists the values that are set for members of the D3DCAPS9 structure for a device in software vertex processing mode.

    此外列出设备软件顶点处理模式中需设置D3DCAPS9结构成员

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  • Software vertex processing provides a guaranteed set of vertex processing capabilities, including an unbounded number of lights and full support for programmable vertex shaders.

    软件顶点处理提供保证顶点处理能力包括无限制的光源数量可编程的顶点着色器的完全支持

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  • You can toggle between software and hardware vertex processing at any time when using the Hal device, the only device type that supports both hardware and software vertex processing.

    可以使用硬件抽象层设备任意时间绑定软件硬件顶点处理唯一设备同时支持硬件和软件顶点处理。

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  • You can toggle between software and hardware vertex processing at any time when using the Hal device, the only device type that supports both hardware and software vertex processing.

    可以使用硬件抽象层设备任意时间绑定软件硬件顶点处理唯一设备同时支持硬件和软件顶点处理。

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