In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
A non-coplanar nonlinear calibration model and a reconstruction approach taken uncertainty into consideration are applied to restore 3d human skeleton model.
采用不共面的非线性定标模型和考虑运动不确定性的三维重建方法,能恢复逼真的三维人体骨架模型。
First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.
首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。
First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.
首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。
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