Goddamn it. I hate side quests.
真该死。我恨支线任务。
The game holds several hours of thrilling gameplay and includes both a main plot as well as side quests.
比赛举行了几个小时的惊险游戏既包括了主要的情节以及追求方。
Ray Nakazato: the basic story in linear with a single ending, but there will be side quests to partake in.
基本上只有一个结局,但会有分支情节参与其中(应该是指分支任务什么的)。
A central feature of this philosophy is making as few quests as possible mandatory, but having a wide variety of interesting side quests and random quests to play through if you want to.
实现这个目的重要方式是尽可能的减少强制完成的任务,但是如果你愿意,你可以去做许多各种各样的有趣支线任务和随机任务。
Ah, Welcome, adventurer. I'm here to tell you all about quests. Let's start by opening the quest side panel.
欢迎你,冒险家。我现在跟你讲打猎的事。我们先打开猎边盘,就从这里开始。
Ah, Welcome, adventurer. I'm here to tell you all about quests. Let's start by opening the quest side panel.
欢迎你,冒险家。我现在跟你讲打猎的事。我们先打开猎边盘,就从这里开始。
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