• 'Shadow Mode' redirects each system change to a virtual environment with no change to your real environment.

    '影子模式'重定向各系统的变化对一个虚拟的环境,没有你的真实环境的变化。

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  • Exit Quick Mask mode and we have the selection of the shadow.

    退出快速蒙版模式,我们得到了影子的选区。

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  • Drop Shadow with Soft Light blend mode, 100% opacity, 5px Distance and Size.

    阴影为柔光模式,100%透明度,5px的距离和的大小。

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  • All I needed to do was set the layer blend mode to "Multiply" to get rid of the background but still keep the tree and shadow.

    我所需要做的是把图层的混合模式改为“正片叠底”,通过这种方式来在保留树及其阴影的同时去掉背景。

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  • The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;

    该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;

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  • In "shadow boxing mode" Atom mimics his coach's movements with lightning speed.

    在“影子模仿模式”下,亚当能神速模仿教练的动作。

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  • In "shadow boxing mode" Atom mimics his coach's movements with lightning speed. He can dance too – like a 1.8-meter, 3-ton butterfly.

    在“影子模仿模式”下,亚当能神速模仿教练的动作。他还会跳舞,就像一只高一米八,三吨重的蝴蝶。

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  • While this mode is active, the shadow flits in and out of concealment.

    当此模式被激活时,影子**转瞬间消失呈现。

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  • Te mode can reflect shadow low resistance body further better than TM mode.

    TE模式对浅层低阻体的反应要远好于TM模式。

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  • The forth part discusses Wangcheng shadow play in terms of music in common mode, chiang plate and Music Plate.

    第四章研究望城皮影戏的音乐,从常用调式、文武场面、音乐板式三方面来研究。

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  • The forth part discusses Wangcheng shadow play in terms of music in common mode, chiang plate and Music Plate.

    第四章研究望城皮影戏的音乐,从常用调式、文武场面、音乐板式三方面来研究。

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