Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Shadow Distance is extremely important for both quality and performance of directional light shadows.
对于平行光阴影的质量和性能,阴影的距离是非常重要的。
Quality Settings contains a setting called Shadow Distance - this is how far from the camera shadows are drawn.
质量设置包含设置阴影距离- 从相机到绘制的阴影有多远。
Realtime Only lights are never baked. The Near lightmap set is used within the distance from the camera smaller than the Shadow distance quality setting.
设置为仅实时的灯光永远不会被烘培。近端光照图作用于质量设置中的相对摄像机最小阴影距离范围内。
If no cascaded shadow maps were used, the entire shadow distance (still 50 units in our case) must be covered by the shadow texture uniformly. Hard shadows would look like this with no cascades.
如果不使用级联阴影,整个阴影距离(仍然是50单位)内,阴影纹理均匀的覆盖。没有级联,硬阴影看起来像这样。
The scene is baked and rendered in dual lightmaps mode: behind the shadow distance buildings are fully lit only by lightmaps, while the two dummies are dynamically lit but don't cast shadows anymore;
该场景在双重光照贴图模式中烘焙和渲染:阴影距离以外的建筑物完全由光照贴图产生照明,而两个假人由实时灯光产生动态光照,但是不投射阴影;
If this distance is large in comparison to the wavelength, this dam simply casts a shadow.
如果这个距离比波长大,那么这个水坝就会投下阴影。
Beyond it's shores there are two dark silhouettes in the water, the islands Gilli Aire and Gilli Meno. Far off in the distance, looking like a shadow, rises the dark triangle of Mt. Bromo in Bali.
龙目岛在我们眼前展开,连绵不断的一片绿,眺望过去是海滨,那里有两个小山似的轮廓突出水面,那是两个吉利小岛aire和Meno,更远的地方,有个朦胧的影子,黑色的三角形,那是巴厘岛的阿贡(agung)火山。
The qualities of a shadow depend on the light direction and intensity, as well as the distance between the object and the surface where the shadow is cast.
阴影深度取决于光照方向和强度,以及物体和投影面的距离。
How glad they both were when they caught sight of a tall rock in the distance, which cast a gloriously cool shadow.
当看到远处高大的岩石投下的巨大而凉爽的阴影时,她俩高兴极了。
Drop Shadow with Soft Light blend mode, 100% opacity, 5px Distance and Size.
阴影为柔光模式,100%透明度,5px的距离和的大小。
Are accompanying the shadow, whether to meet only after falling asleep, does the invariable distance let each other be uncomfortable, how long sleeps alone the alone dormancy the night also to want.
只有自己陪伴着影子,是否见面只在入梦以后,不变的距离让彼此难受,孤枕独眠的夜还要多久。
Set the distance to0 so that the shadow is applied evenly around the edge of the circle.
设置影的距离为0,得到一个均匀环绕圆圈边缘的影。
Shadow softness fade based on the distance from the camera. Directional light only.
阴影柔化是根据到相机距离进行淡出的。只用于方向光。
Drop Shadow: Just change the Distance to 0.
阴影:只需改变的距离为0。
He points to my right where I can 22 make out a large, dark shadow in the distance.
他指向我的右方,在那边我能辨认出远方的一大片黑暗的阴影。
The result nicely illustrates the relative size of the umbra's cross section at the distance of the Moon, as well as the Moon's path through the Earth's shadow.
结果漂亮的描述了当月亮通过地球阴影时,月地距离和本影截面积的相对大小关系。
Shadow softness fade based on the distance from the camera.
阴影柔化是根据到相机距离进行淡出的。
The pixels of the shadow texture are the same size everywhere, and while they look good in distance, the quality is not stellar up close.
阴影纹理的像素距离内各个地方都是同样大小,质量也不是越近物体就越高。
Create a new layer. Draw a black canvas center circle. Set Inner Shadow, Opacity 100%, Distance 3, Size 10; Outer Glow., Opacity 40%, Spread 5%, Size 29.
创建一个新层。画布中心画一个黑圆。设置一下内阴影,不透明度100%,距离3,大小10;外发光。,不透明度40%,扩展5%,大小29。
Create a new layer. Draw a black canvas center circle. Set Inner Shadow, Opacity 100%, Distance 3, Size 10; Outer Glow., Opacity 40%, Spread 5%, Size 29.
创建一个新层。画布中心画一个黑圆。设置一下内阴影,不透明度100%,距离3,大小10;外发光。,不透明度40%,扩展5%,大小29。
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