• Visually designing shader programs and effect files.

    视觉设计着色程序效果文件

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  • Fixed visual artefacts in building placing shader.

    固定视觉文物建筑放置着色

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  • I set a composition shader into the diffuse channel.

    传播路径中设置一个构图着色器。

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  • Fixed a visual error in Ocean shader texture lookup.

    固定视觉错误海洋着色纹理查找

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  • This shader produces the effect of an exploding fireball.

    这个材质产生一个爆炸火球

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  • If you see a shader count of 1600, your GPU-Z version is outdated.

    如果看到的是1600,那是因为GPU - Z版本太低

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  • Fixed: Afro hair showed hard edges on cutout, adjusted cutout shader.

    固定黑人头发显示器的调整抠图着色器

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  • Shader nodes implement material looks that you can apply to geometry.

    材质节点使材料生效看起来涂抹几何体

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  • I've started to configure my skin shader and tweak everything around.

    开始配置皮肤材质调整周边所有的东西。

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  • If possible simplify your pixel shaders by moving code to vertex shader.

    如果可能,为了简化像素着色器,把代码移动顶点着色器中。

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  • Class 6: we set up all the textures with the shader we set up last week.

    课程6我们上星期设置所有材质贴图

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  • Read on for further options and other USES for this most excellent shader.

    为了更多选项以及这个非常优秀的着色其它用途请继续阅读

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  • Shader function defines what operations must be executed on a single vertex.

    着色器函数定义了单个顶点可以执行操作

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  • A vertex shader consists of two parts: shader function and shader declaration.

    顶点着色包含两个部分:着色器函数着色器声明

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  • Is the distinction between vertex and pixel shader necessary or even beneficial?

    顶点像素着色器必要的甚至有益区别

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  • This pass also adds any lightmaps, ambient and emissive lighting from the shader.

    通道负责渲染着色器中的光照贴图,环境自发光

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  • There is also a new shader architecture that can be applied to any control or element.

    此外还有一个新的着色效果框架可以施加WPF中的任何控件元素上。

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  • Changed: Thickened female eyebrow texture to compensate for cutout shader change.

    改变加厚眉纹补偿器材质的变化

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  • The pixel shader computes a ray from the eye to the pixel being drawn on the quad.

    像素着色起计算眼睛矩形光线

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  • This way, not every person will be able to read and modify your vertex shader source.

    使用这种方法,就不是一个可以看到顶点着色文件了。

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  • This is a shader plugin to change the time value for the evaluation of another shader.

    着色插件,用于更改另一个着色器评估时间

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  • For further details about shader performance, please read the shader performance page.

    有关着色性能更多细节阅读着色器性能页面

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  • Try to reduce the overall number of shader passes (Shadows, pixel lights, reflections).

    尝试减少着色通道(阴影像素灯光,反射)全部数量

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  • We will model without image planes, while creating textures and efficient shader networks.

    我们模型没有平面同时创造纹理高效着色器网络

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  • I set the parameters of the shader to achieve the best result for the entrance of the cabin.

    调整阴影参数达到最好船舱入口效果

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  • Now let's see how these registers and instructions are typically used in the vertex shader ALU .

    现在我们来看看顶点着色运算器中这些寄存器指令如何典型运用

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  • Vertices are read from the vertex data stream and are sequentially processed by the shader function.

    顶点数据读出顶点后,着色器函数来对其进行处理。

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  • Class 7: For the face, the SSS shader will be covered and we show how we can adjust it in our scene.

    课程7对于SSS材质覆盖我们展示我们如何可以调整我们场景

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  • The timeshift shader has the parameter "Data Name" to determine from which user data the offset is taken.

    时间偏移着色器具参数数据名称”,确定哪个用户数据获取偏移量。

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  • So if you send a triangle strip as a single primitive, what the geometry shader will see is a series of triangles.

    所以三角形作为一个单独图元输送给几何着色器时其视作若干个三角形。

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