The color is important because we're going to set it to Multiply to get a nice darkening of the wood texture behind it.
使用的颜色很重要,因为我们要给将图层模式设置为正片叠底,这样做是为了让文字背后深色的木头质地显现出来。
The resulting Texture2D object is then set as the texture for the cube appearance.
所得到的Texture2D对象随后被设置为立方体外观的纹理。
If you have set the Texture Type to Advanced then the Texture Format has different values.
如果你已设置了纹理类型为高级,则纹理格式会有不同的值。
You can set transformations for any texture you have currently set (usually texture index 0).
你可以设置转换为任何纹理你当前设置(通常纹理指数0)。
Set the unique texture unit in which to store the data.
设置唯一纹理单元来保存数据。
This structure and Flexible Vertex Format (FVF) specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式(FVF)定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
There are stunning scenes featuring different kinds of dragons, and large scale action set pieces showing careful attention to detail, such as the texture of leather or worn metal armor.
其中,各种各样令人惊艳的龙的画面,以及很多大规模的动作场景都体现出影片对于细节的重视,比如龙皮肤逼真的质感,以及铠甲的金属感。
Select this to set basic parameters depending on the purpose of your texture.
选择这个,根据纹理的用途设置基本参数。
Usually, an "underpainting" texture is applied to part of the model or to the entire model, and this texture is set to team color.
通常地,一个“底层色”贴图被赋予模型的某个部分甚至是整个模型,这个贴图就是被设置为队伍颜色。
This setting will set the maximum resolution used for the texture in the simulator.
此设置将设定最大解析度用于纹理在模拟器。
Set the GL_MODULATE texture environment, set the texture repeat mode to GL_CLAMP, and set the texture border color to white.
把纹理的重复设置成夹断gl_clamp,然后把纹理的边界颜色设置成白色。
Also, I set the texture coordinates.
另外,我设置了纹理坐标。
Texture: Choose the Woven Pattern (this Pattern is located on Patterns group), and set the Depth to 20.
质地:选择编织的模式(这种模式是位于模式组),并设置深度为20。
Case based on the style LOFT, extensive use of wood and steel to construct the space, the overall tone of gray and white cement wall as a background to set off paint wood texture.
整体空间的风格基于LOFT之上,大量运用原木和钢网来构造空间,总体基调以灰色和白色乳胶漆作为墙面背景来衬托原木质感。
The project shows how to create, texture and light an animated folding carton set in a white environment.
该项目展示了如何创建,纹理和轻动画折叠纸盒在白色的环境设置。
This paper presents a new license plate extraction method based on fuzzy set by employing color characteristics and texture characteristics of the license plate.
利用了车牌的颜色特征与纹理特征,提出一种新的基于模糊集的车牌提取方法。
Using this new approach, we synthesize texture on Point Set Surface using different input image, and effective result is achieved for each input image.
运用本文的方法,我们在点模型上对不同的样图进行纹理合成处理,得到了有效的合成结果。
First I need to set my material texture size and the channels needed.
首先,我需要设置材质尺寸和需要的通道。
This structure and Flexible vertex Format specify that we are talking about a vertex that has a position, a color, and a set of texture coordinates.
这个结构和灵活的顶点格式定义了我们所谈论的包含位置,颜色和一组纹理坐标的顶点。
Branch sound polyphony texture with filling set off.
填充衬托式支声复调织体;
The Carbody shader also accepts a tint colour, whichis set to a different colour for the red and blue cars, giving each car adifferent look while using a single texture for both of them.
上述车体模型使用相同的纹理,通过修改着色器脚本的颜色属性即可修改材质颜色为红或者蓝色。
Combining the special chemical composition and rock texture characteristic, models of reservoir porosity calculation are set up.
并结合火成岩特殊的化学组成和岩石孔隙结构特征,进行了有关物性参数计算方法研究。
Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.
最后,一个正交的相机放置在两个衬着纹理平板的中心,设置用来剔除除了立体层外的所有层。
By analyzing and calculating the shape, color and texture characteristic parameters of wear particles, a complete set of wear particle quantification characterization comes into being.
分析计算了磨粒的形貌,纹理和颜色等几类特征参数,形成一套较为完备的磨粒特征描述体系。
The results of her suave eye for color, texture and light are lush and cinematic, leading to comparisons between her work and that of a Hollywood set designer.
她的眼睛的颜色温文尔雅的结果,纹理和光线是郁郁葱葱和电影,导致她的工作之间的比较和好莱坞布景设计的。
Using video memory size to cap used texture memory at 1008 MB. Texture detail is set automatically.
应用视频内存的大小来控制使用纹理记忆1008MB的容量。
Of course if you want to have total control of your texture and do specific tweaks, you can set the texture Type to Advanced.
当然,如果你想有纹理的完全控制并做具体调整,你可以设置纹理类型为高级。
Calcareous very grainy backdrop of lime makes the whole space including large TV set off a very cool, rough texture and mottled patches of cement to the wall varied.
石灰质很有颗粒感的石灰背景墙,会把整个空间包括大电视衬托得很酷,粗糙的纹理和斑驳的水泥补丁让墙面富于变化。
They are set rather high, and are carried close to the head, and are thin and fine in texture.
位置较高,贴着头部,耳廓的质地薄而细腻。
They are set rather high, and are carried close to the head, and are thin and fine in texture.
位置较高,贴着头部,耳廓的质地薄而细腻。
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