Select scene geometry that should affect the navigation -walkable surfaces and obstacles.
选中游戏场景中需要进行导航设置的几何物体- - - - - - -可行平面区域和障碍物。
When you select Action from the Styles list, we exit all caps mode, and you describe the scene.
当你在类型列表里选择“动作”的时候,文字又自动切换回了小写,这时候就可以写描述性文字了。
From the top of the scene select all polygons ignoring bottom side is the place where particles will ganerate snow.
在场景的顶部选择所有忽略底部面的多边形,这是需要创建雪的部分。
Take a photo from within the app interface or select from your device's photo library and add one of the giant robots or monsters into the scene.
从应用程序界面内拍摄照片,或从设备的照片库中选择并添加一个巨型机器人或到场景中的怪物。
Select the main input device in accordance with the scene and the distance between the input module to consider.
选择时主要根据现场输入设备与输入模块之间的距离来考虑。
Meterial and method: Material: Select the three (glass flooring, terrazzo and wood floors) texture of the ground as a carrier to establish the indoor environment of the scene.
材料与方法:材料:选取三种(玻化地砖、水磨石及木地板)质地地面作为载体,建立室内现场环境。
Select and Operate the Scene Node.
选择并操作场景中的节点。
Select and Operate the Scene Node.
选择并操作场景中的节点。
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