The polygon scan conversion problem is a basic problem in Computer Graphics.
在此基础上,设计并实现了一个简单高效的直线扫描转换算法。
As hardware system using grating graphics display system, there are saw tooth-shaped distortion in compass screen when it rotates owing to the restrictions of the grating scan display.
由于硬件系统采用的是光栅图形显示系统,罗盘画面旋转受光栅扫描显示器的限制存在着锯齿形失真、扭曲等走样现象。
Fax machines scan printed text and graphics and convert the image into a digital code: 1 for dark areas, 0 for white areas.
传真机先扫瞄印刷文字和图像数据,然后把这些影像转为数字码:1代表黑区,0代表白区。
Based on the standard graphics rendering pipeline, studies have been made in the areas of graphics rendering efficiency and realism: 1 a fast algorithm of line scan-conversion is presented.
本文针对图形标准渲染管道的图形渲染效率和图形真实感,在直线扫描转换、三维线性变换的统一推导和透视校正方面进行了以下研究:1提出了直线扫描转换的一种快速算法。
An improved scan line method for generating and displaying realistic 3-d graphics is presented. Its advantages are less memory space required and higher speed of operation.
本文提出了一种改进的扫描线方法,用以产生和显示逼真三维图形,这种方法的优点是要求内存量较小,运算速度较快。
An improved scan line method for generating and displaying realistic 3-d graphics is presented. Its advantages are less memory space required and higher speed of operation.
本文提出了一种改进的扫描线方法,用以产生和显示逼真三维图形,这种方法的优点是要求内存量较小,运算速度较快。
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