• If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    如果Z缓冲不能被以纹理的方式访问,那么深度将在额外的渲染处理中被使用着色器替代技术渲染。

    youdao

  • Where the severity of deterioration requires replacement of a distinctive feature, the new feature will match the old in design, color, texture, and, where possible, materials.

    当严重糟朽的历史建筑部件必须要求替换时,新部件要求在形状、颜色、纹理,如果可能,包括材料,尽可能和原始部件匹配。

    youdao

  • Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    照相机实际上使用着色器替换功能来生成深度纹理,因此当你需要一个不同的G -buffer设置时,你完全可以自己生成一个深度纹理。

    youdao

  • Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    照相机实际上使用着色器替换功能来生成深度纹理,因此当你需要一个不同的G -buffer设置时,你完全可以自己生成一个深度纹理。

    youdao

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