• If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    如果Z缓冲不能纹理方式访问那么深度额外的渲染处理中被使用着色器替代技术渲染。

    youdao

  • Where the severity of deterioration requires replacement of a distinctive feature, the new feature will match the old in design, color, texture, and, where possible, materials.

    严重糟朽历史建筑部件必须要求替换时,部件要求形状颜色纹理,如果可能,包括材料,尽可能原始部件匹配

    youdao

  • Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    照相机实际上使用着色器替换功能生成深度纹理因此需要不同的G -buffer设置时,完全可以自己生成一个深度纹理。

    youdao

  • Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    照相机实际上使用着色器替换功能生成深度纹理因此需要不同的G -buffer设置时,完全可以自己生成一个深度纹理。

    youdao

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