• As the rendering of a scene is completed, the shape "primitives" that are part of the scene are sent to an actor for a display subsystem.

    场景渲染完成之后场景中的图形发送一个执行者中由显示子系统处理。

    youdao

  • To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.

    为了确保渲染的效果图我们图像尺寸相同,执行窗口右侧的 渲染>渲染设置高度和宽度3613和5000 。

    youdao

  • After all, the essence of the photographic art is the process of capturing light from the scene in order to create an artistic rendering.

    毕竟摄影艺术本质就是通过捕捉某个场景光线创造一种艺术演绎

    youdao

  • Rendering quality and scene complexity are often limited because of the real-time constraint.

    绘制质量场景复杂性常常因为实时要求而受到限制

    youdao

  • Before we start lighting and rendering the scene, we should have a little introduction to the actual shading of the scene and about a few of the technical aspects of things such as color Spaces.

    开始场景设置灯光渲染之前我们应该稍微介绍一下关于实际生活中场景明暗关系和色彩空间范围方面技术性知识

    youdao

  • The other feature that makes rendering looks correct is Depth testing. Depth testing makes sure that only the closest surfaces objects are drawn in a scene.

    另外一个使物体渲染看起来正常深度测试。深度测试确定场景绘制物体离观察者最近表面

    youdao

  • OnPostRender: Called after a camera finishes rendering the scene.

    相机完成场景渲染调用

    youdao

  • The new interface is built with Clutter, an open source scene graph framework that supports hardware-accelerated rendering.

    新的界面基于Clutter一个开源SceneGraph架构支持硬件加速渲染)。

    youdao

  • In essence, this tutorial takes your typical daytime rendering and turns it into a snowy winter scene, which is easier than you might think.

    实际上这个教程典型白天渲染变成一个下雪的冬天图景比你想象中容易的多。

    youdao

  • It is now time for our first rendering of the scene.

    到了我们场景第一次渲染时候了。

    youdao

  • This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.

    本文依据光子映射实体物体渲染,将其扩展包含参与介质场景渲染为此提出了个两路的渲染算法

    youdao

  • This feature increases rendering efficiency when you have a complex scene with a lot of textures that cannot all fit into memory at the same time.

    拥有一个带有很多贴图复杂场景不能同一时间内读入内存这个功能增强渲染效率

    youdao

  • This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.

    本文主要研究大规模虚拟战场环境海洋场景建模实时绘制关键技术

    youdao

  • On this foundation realistic rendering and optimized rendering algorithms of virtual forest scene are discussed.

    基础上讨论了虚拟森林场景真实感绘制优化绘制算法

    youdao

  • The experiment results indicate that this scheme may attain a much higher frame rate in rendering the virtual terrain scene, as well as maintain the visual quality.

    实验结果证明算法基本保持视觉效果不变的情况下,极大提高虚拟地形场景绘制速度

    youdao

  • The search of spatial data is an important course that will affect scene rendering.

    空间数据搜索影响场景绘制重要过程

    youdao

  • In the graphics rendering, we have at least 3 goals: more frames in one second, higher screen resolution and more scene objects with good third dimension effect.

    实时绘制中,在性能上至少3目标每秒更多更高分辨率、更多(比较好的真实感效果)的场景物体

    youdao

  • The compression method of image-based rendering (IBR) is that light-fields and concentric mosaics means were used to complete data acquisition of actual scene.

    基于图像绘制场景压缩方法采用光场方法、同心拼图完成真实场景数据采集

    youdao

  • Rendering event is raised each time the application's scene is drawn.

    呈现画面播放速率就是每秒绘制场景次数

    youdao

  • OnPostRender is called after a camera finished rendering the scene.

    相机完成场景渲染之后调用

    youdao

  • The rendering picture quality and scene complexity is often restricted due to real-time constraint.

    图形绘制的质量复杂性受到实时性要求的限制

    youdao

  • With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.

    利用动态范围(HDR)渲染,采用本文提出的方法可以合成场景实时渲染真实的环境中去。

    youdao

  • It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.

    建立合理的三维地形模型对于实现实时绘制虚拟地形场景逼真模拟地形环境实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义

    youdao

  • We focus on the building of the grass volumetric texture, and the rapid rendering of the scene based on the GPU programming.

    本文主要工作包括草地纹理生成基于图形硬件(GPU)编程的场景快速绘制

    youdao

  • The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.

    纹理映射技术应用增强场景绘制真实感能提高三维场景的渲染速度

    youdao

  • The application of texture mapping technology can strengthen the reality and increase the rendering speed of the 3d scene.

    纹理映射技术应用增强场景绘制真实感能提高三维场景的渲染速度

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定