The rendering of dynamic scenes in terrain environment is studied.
提出了地形环境下的动态场景绘制流程。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
进而引出了动态多细节水平地形渲染的实时算法,并给出其实现过程及实验结果。
The experiments show that and the real time dynamic browsing is achieved , thus the performance of terrain rendering is improved greatly.
实验结果表明该模型能实现地形场景的实时浏览,提高地形场景的绘制效率。
There are three basic methods of terrain rendering: brute force, static level of detail, dynamic level of detail.
地形渲染的方法主要有三种:蛮力,静态层次细节,动态层次细节。
This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.
为实现地形漫游,提出基于三角形二叉树的地形网格模型动态简化算法,实现了与视点相关的连续多分辨率简化及快速动态绘制。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.
大规模的地形渲染算法需要采用细节层次来减少实际需要绘制的地形数据。
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