• Look out, Harry Potter: researchers have advanced the study of cloaking-rendering objects invisible by forcing light waves to act as if the objects weren't there.

    哈利·波特,请注意研究者们在隐身衣(隐身通过光波作用,使得物体好像并不存在)方面的研究又有了进展。

    youdao

  • Drawing API calls are particularly expensive because they usually create objects, such as the scroll bar, dynamically on the Stage before rendering them via the rasterizer.

    绘图api调用特别昂贵因为它们通常会创建对象滚动,在通过光栅渲染他们之前动态加载到舞台

    youdao

  • In FSX, the 'rendering' or 'drawing' of this objects, occurs, on a per 'frame' basis..

    FSX渲染绘制物件,都是以为基础. .。

    youdao

  • These files, which are in a proprietary format, contain a series of information that links the object definitions and physical objects into the content framework for rendering content.

    这些文件具有一种专用格式包含一系列信息这些信息对象定义物理对象链接内容框架中呈现内容。

    youdao

  • Our code wizards have added a great many optimizations to rendering, especially when standing near large walls or when many objects are hidden from view.

    我们代码向导添加大量优化效果渲染尤其是墙壁许多对象隐藏的视图。

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而如果正向渲染路径下使用很多像素光照一些情况下合并物体没有效果,下面解释

    youdao

  • The Culling Mask is used for selectively rendering groups of objects using layers. More information on using layers can be found here.

    剔除使用选择地渲染一组对象有关使用层的信息可以在这里找到

    youdao

  • The other feature that makes rendering looks correct is Depth testing. Depth testing makes sure that only the closest surfaces objects are drawn in a scene.

    另外一个使物体渲染看起来正常深度测试。深度测试确定场景绘制物体离观察者最近表面

    youdao

  • With the help of volume visualisation, it is not only easy to realize the "Virtual reality"of graphics rendering, but also capable of allowing visual insight into opague complex objects.

    立体可视化技术,不仅容易实现图形演示虚拟真实性(灵境),而且可以视野深入复杂物体内部世界。

    youdao

  • This option can be used when no depth textures are available or they are too expensive to calculate (eg, in forward rendering with a large number of objects).

    这个选项没有深度纹理可用计算深度纹理非常昂贵使用(比如渲染中,使用大量物体模型)。

    youdao

  • Time spent rendering visible objects.

    渲染可视化对象花费时间

    youdao

  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    像素动态光照每个受影响像素增加显著的计算开销可能导致物体会被渲染多次

    youdao

  • This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.

    本文依据光子映射实体物体渲染,将其扩展包含参与介质场景渲染为此提出了个两路的渲染算法

    youdao

  • Standard material has a diffuse shading model that does an excellent job of rendering solid, non reflective objects such as plastic, ceramic, and so on.

    标准材质一种漫反射着色模式对于渲染固体、以及反射对象例如塑料陶瓷等等效果好的。

    youdao

  • In the graphics rendering, we have at least 3 goals: more frames in one second, higher screen resolution and more scene objects with good third dimension effect.

    实时绘制中,在性能上至少3目标每秒更多更高分辨率、更多(比较好的真实感效果)的场景物体

    youdao

  • The method applied space objects bounding box tracking algorithm to reduce the amount of light, and improved ray casting algorithm to speed up the rendering speed.

    方法利用物体空间包围算法减少追踪光线数量加快绘制速度

    youdao

  • However, when using many pixel lights in the Forward rendering path, there are situations where combining objects may not make sense, as explained below.

    然而正向渲染路径下使用一些像素一些情况使得合并物体奏效,下面解释说明。

    youdao

  • The paper presents a scanner color management model based on BP neural network and the analysis of color rendering principle of scanning objects.

    本文分析扫描呈色原理基础提出基于BP神经网络扫描仪色彩管理模型

    youdao

  • First of all, deferred rendering does not allow us to render semi-transparent objects.

    首先递延渲染不可用于渲染半透明物体

    youdao

  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    每一个受到影响像素,逐像素动态累加可观的渲染耗费,并且导致物体多个通道渲染

    youdao

  • This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

    本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

    youdao

  • With the High Dynamic Range (HDR) rendering, we can render synthesized scene objects into real environments, with out method.

    利用动态范围(HDR)渲染,采用本文提出的方法可以合成场景实时渲染真实的环境中去。

    youdao

  • The depiction of various structural relationships between objects in rendering space enhances the understanding of the data set, and extends roles of volume rendering in volume data analysis.

    绘制空间物体之间不同关系的描述增强了用户对数据理解拓展绘制在体数据分析中的功能。

    youdao

  • New mode for single scattering "Raytraced (refractive)" for rendering transparent objects in VRayFastSSS2;

    模式单一散射Raytraced折射) ”渲染透明物体VRayFastSSS2

    youdao

  • For a long time force feedback is limited to rigid objects, force rendering of deformable object has more been concerned because of its practicability and realistic meanings.

    长期以来研究都还局限刚体之间的反馈,然而,可变形物体的力反馈具有实用性现实意义而备受关注。

    youdao

  • In order to improve the performance of graphics rendering process, we proposed the algorithm based on unified shader core, which sorted objects in their material space.

    为了提高图形渲染程序性能根据统一脚本核心硬件的特征,提出一种在材质空间进行二次排序场景组织算法

    youdao

  • Surface rendering algorithms use micro-surfaces to fit the objects' surface, the results of which just show the outer surfaces of tissues, can not display the inner structures in deep levels;

    绘制算法通过生成面片拟合物体表面,绘制结果只能展现人体组织表面信息,而无法表达数据深层次人体组织三维结构

    youdao

  • Haptic rendering algorithms, whose efficiency depends on the complexity of input models, can not render high complexity objects fairly good.

    模型复杂度敏感算法不能好地实时绘制高度复杂模型。

    youdao

  • The models presented in the book provide a rendering method for natural objects which is based on the actual growth process.

    书里提出模型基于真实增长过程自然物体提供一种提交方法

    youdao

  • The models presented in the book provide a rendering method for natural objects which is based on the actual growth process.

    书里提出模型基于真实增长过程自然物体提供一种提交方法

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定