Therefore, rendering that is what usually triggers referenced models to load.
因此,绘制就是通常出发引用模型所加载的。
Down at the bottom of the screen when reading an app, you have options to mark as read, load in the browser, and switch from text mode to full HTML rendering mode.
当你在阅读的时候,在屏幕的底部有标记为读过,在浏览器打开,或者由文本模式转到HTML模式等选项。
All the data requests and parsing are handled by the browser, thereby reducing the server load and avoiding blocking other portlets on the page from rendering.
所有数据请求和解析都由浏览器处理,因此可以减少服务器的负载,避免阻塞页面上的其它portlet的呈现。
One drawback of Mozilla is that it parses large XML documents completely before passing data to the rendering engine, which means that such documents can be slow to load.
Mozilla的一个缺点是在把数据传递给呈现引擎之前要完全解析大型的XML文档,这意味着文档加载可能很慢。
Using Compressed textures will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.
使用压缩纹理会减少纹理大小(结果是更快的加载速度和更小的内存占用)并且大幅提高渲染性能。
Examining the loading of images, stylesheets, and scripts and their effect on overall page load and rendering.
检查图片,样式表,和脚本的加载过程,汇报它们对整个页面加载和渲染的影响。
Traditional forward shading based sort-first rendering clusters have the difficulty of load prediction and limited light shading performance.
传统的图形绘制集群采用前向着色,存在光照着色功能有限、计算负载难以预测等缺陷。
PVRT compression formats will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.
PVRT压缩格式,将减少纹理的大小(结果是更快的加载时间和较小的内存占用),也可以大大提高渲染性能。
Through load balancing optimization, parallel rendering pipeline can overlap rendering, compositing and display process.
通过负载平衡优化,并行绘制流水线有效实现了绘制、合成与显示的重叠。
With the CPU free of carrying any of the load for graphic rendering, its power can be put to use elsewhere. For example, it can process physics models in 3d games.
将CPU占用从图形渲染中释放出来,使其可以使用到其它地方,如处理3d游戏的物理模型等。
With the CPU free of carrying any of the load for graphic rendering, its power can be put to use elsewhere. For example, it can process physics models in 3d games.
将CPU占用从图形渲染中释放出来,使其可以使用到其它地方,如处理3d游戏的物理模型等。
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