The Microsoft font rasterizer USES patented TrueType rendering algorithms.
微软字体光栅化使用专利的TrueType渲染算法。
After study several volume rendering algorithms and analyze the effect.
对几种体绘制算法进行研究,对其绘制效果进行分析和比较。
On this foundation realistic rendering and optimized rendering algorithms of virtual forest scene are discussed.
在此基础上,讨论了虚拟森林场景的真实感绘制和优化绘制算法。
Through study and modification of the rendering algorithms, the article has created a complete rendering system.
本文通过对渲染算法的研究与改进,完成了一套完整的渲染系统。
To overcome this limitation, researches have proposed a wide variety of output-sensitive rendering algorithms, i. e.
要克服这个限制,研究者们提出了一系列的输出敏感型的渲染算法。
Haptic rendering algorithms, whose efficiency depends on the complexity of input models, can not render high complexity objects fairly good.
对模型复杂度敏感的算法都不能很好地实时绘制高度复杂模型。
In this paper, the main surface rendering algorithms were introduced firstly, and the advantages and disadvantages of these algorithms were analyzed.
首先概述了面绘制的主要算法,并基于面绘制效果分析了这些算法的优缺点。
Based on the introduction of common data models and rendering algorithms for volume data, this paper proposes a hybrid octree encoding to describe it.
在介绍当前体数据的数据模型与绘制方法的基础上,使用混合八叉树进行体数据的描述,实现了对其自适应分块存储。
The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.
可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。
Surface rendering algorithms use micro-surfaces to fit the objects' surface, the results of which just show the outer surfaces of tissues, can not display the inner structures in deep levels;
面绘制算法通过生成面片来拟合物体表面,绘制结果只能展现人体组织表面信息,而无法表达数据场中深层次人体组织的三维结构;
Based on the volume rendering algorithms, the dissertation presents Projection algorithm based on Voxel, in which the opacity parameter is introduced to achieve an 3d image with translucent effect.
在体绘制算法中,提出了基于体素的投影算法,将不透明度参数引入绘制过程,得到具有半透明效果的三维图像。
Using these algorithms, the rendering and control of implicit surface can be treated in real time.
这些算法使得隐函数曲面的重复绘制和控制都能实时进行。
Algorithm research is main part of visualization research, the thesis refers to two kinds of algorithms for volume rendering: Fourier volume rendering and shear-warp volume rendering.
算法研究是可视化的主要研究领域,本文的研究涉及两类体绘制算法:频域体绘制和错切变形体绘制。
Several key techniques are described including the representation and classification of volume data, typical algorithms of surface rendering, volume rendering and hybrid rendering.
对体视化的几种关键技术进行了分类综述,介绍了体数据的表示和分类,面绘制、体绘制和混合绘制各类典型算法的原理和特点。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
These algorithms solve the conflict between the rendering rate and the quality in an effect way and realize rapid the real-time ramble in large scale terrain scenes.
实验结果表明,该算法有效地解决了绘制速度与质量之间的矛盾,较好地实现了大规模地形场景的实时快速漫游。
This paper presents approaches to the implementation of virtual training system for fire using some algorithms of real-time rendering, ai and pr, combining with hazards model of fire.
探讨了利用实时三维绘制技术、人工智能和模式识别的相关算法结合火灾的危害模型建立虚拟火灾训练系统的途径。
The research of the thesis belongs to the field of IBR. The thesis addresses the problem of rendering techniques from three aspects. Image morphing is one of the common algorithms in computer cartoon.
本文研究的内容属于IBR的范畴,主要集中研究如下三个方面:图像变形是计算机动画中常用的算法之一,运用这种技术对图像的形状和颜色进行插值可产生动态效果。
The research of the thesis belongs to the field of IBR. The thesis addresses the problem of rendering techniques from three aspects. Image morphing is one of the common algorithms in computer cartoon.
本文研究的内容属于IBR的范畴,主要集中研究如下三个方面:图像变形是计算机动画中常用的算法之一,运用这种技术对图像的形状和颜色进行插值可产生动态效果。
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