• An effective fast volume rendering algorithm is investigated.

    研究有效绘制加速算法

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  • An interactive volume rendering algorithm is presented which is based on a novel optical visualization model.

    交互式绘制算法基于一个新的可视化模型

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  • In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).

    传统的光线投射绘制算法具有可编程管线的图形处理器(GPU)上重新实现

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  • In order to display important organs outstandingly, a new approach for fast volume rendering algorithm based on mixed data sets was put forward.

    为了突出人体重点器官显示,提出了一种新颖基于混合数据快速绘制算法

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  • CONCLUSION: The rendering algorithm described here is able to produce high-quality representations of glycan structures in a chosen symbolic notation.

    结论这里描述渲染算法能够一个精选符号标记产生多糖结构高质量表征

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  • Adding kerning to the basic text rendering algorithm is easy: When a kerning pair is found, simply add the scaled kerning distance to the pen position before step 4.

    基本文本渲染算法增加调整非常简单,一个字距调整发现了简单地在第4,将缩放后的调整距离增加位置即可。

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  • We study a lot of classic algorithm about the large-scale complex scenery. In this case, we bring about an advanced volumetric rendering algorithm to render the scene.

    本文研究大量复杂场景绘制经典算法,并前人研究成果的基础上,提出改进的体纹理算法,实现大规模草地的实时绘制。

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  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法真实感实时性之间矛盾计算机图形学和虚拟现实技术目前所要解决一个基本难题。

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  • Based on hardware-accelerated texture-based volume rendering algorithm, this paper proposed two methods for volume cutting, which are based on either depth buffer or discrete distance field.

    硬件纹理加速体重建算法基础提出两种模拟三维数据切割方法:利用深度缓存实现利用离散距离实现。

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  • The author proposes a view selection method for volume rendering algorithm. It combines the formulation of entropy with the ray-casting algorithm to objectively evaluate the quality of view.

    作者提出了一种视图选择方法信息熵公式投射算法结合在一起能够对绘制中所选视图质量的优劣做出客观的评价

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  • Proposing one data management and rendering algorithm based on the multi-threads, and with this algorithm realizing the rapid rendering of the real-time scene based on the missile coordinates.

    提出了一种基于多线程数据调度绘制算法,利用算法实现基于导弹坐标相关实时场景快速绘制。

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  • During volume rendering, gradient will be used both on the procedure Classification and Shading. So rapidity and accuracy of gradient estimation is important to high quality rendering algorithm.

    绘制流程梯度数据分类明暗计算中用到因此快速准确梯度估算质量的体绘制算法至关重要。

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  • Such an application must specify additional key, algorithm, processing and rendering requirements.

    这种应用程式必须指定附加金钥算法处理再现需要

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  • At a chunkSize of 1, this will create a per-pixel correct rendering of the distortion algorithm, while each increase in chunkSize will drastically reduce the number of SDL_BlitSurface calls required.

    chunksize1得到失真算法像素矫正呈现增大chunkSize将大大减少SDL_BlitSurface的调用次数。

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  • What is important is that the algorithm guarantees that after a sequence of operations the expensive operations will be amortised and thereby rendering the entire operation O(1).

    重要算法保证一系列操作之后,耗时昂贵操作时间分摊从而使整改操作的时间复杂度为O1)。

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  • Algorithm research is main part of visualization research, the thesis refers to two kinds of algorithms for volume rendering: Fourier volume rendering and shear-warp volume rendering.

    算法研究可视化主要研究领域,本文的研究涉及绘制算法:频域体绘制错切变形体绘制。

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  • Then educes the real time algorithm of dynamic level of detail terrain rendering and gives out its realizing process in detail.

    进而引出动态细节水平地形渲染实时算法给出实现过程及实验结果。

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  • This paper proposed a fast algorithm for particle-based dynamic hair rendering.

    本文提出了基于粒子的动态头发模型的快速绘制算法

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  • This article presents a two-pass algorithm to render the scene including participating media, and this algorithm is an expansion of the rendering to solid objects with photon mapping.

    本文依据光子映射实体物体渲染,将其扩展包含参与介质场景渲染为此提出了个两路的渲染算法

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  • This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    实现地形漫游,提出基于三角形地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

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  • And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.

    本文算法绘制速度体纹理分辨率参数有关与模型几何复杂度无关

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  • At the same time, the algorithm integrates triangle strips which can further accelerate terrain rendering.

    同时算法还融合了三角形带化技术,使得地形绘制的效率更高。

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  • Ray casting is a classic algorithm of Volume Rendering.

    光线投射算法绘制中的经典方法。

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  • The method applied space objects bounding box tracking algorithm to reduce the amount of light, and improved ray casting algorithm to speed up the rendering speed.

    方法利用物体空间包围算法减少追踪光线数量加快绘制速度

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  • Finally, because the grids of center-asymmetric algorithm are similar to the result of view-frustum culling, our method avoided view-frustum culling before rendering.

    中心不对称算法构造网格已经接近视锥裁减结果因此可以省略中心对称算法绘制时进行视锥裁减的步骤。

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  • The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.

    深入研究了虚拟场景中实时图形绘制加速算法以及增强真实感技术

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  • The new algorithm adds a direction vector to every depth pixel in LDI , and creates images from new vantage points by adopting a weighted rendering method for pixels with the same depth.

    算法对LDI的每个深度像素增加一个方向向量,对位于同一深度的像素采用加权平均方法生成视点下的目标图像

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  • At chapter 4, we focus on our research on the rendering, roam and continuous multiresolution terrain simplification algorithm of large-scale terrain scene.

    第4重点研究大规模地形场景显示漫游技术实时连续多分辨率地形简化算法

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  • In this paper, we introduce a kind of surface rendering method based on ray tracing algorithm.

    该文介绍了一种在光线追踪算法基础实现物体表面重建方法

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  • In this paper, we introduce a kind of surface rendering method based on ray tracing algorithm.

    该文介绍了一种在光线追踪算法基础实现物体表面重建方法

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