We will learn how to acquire, represent, and render scenes from digitized photographs.
我们将学习如何从数字照片来获取,表示,并绘制场景。
With OpenGL, you can render high-quality 3d scenes in real time, without the overhead of a ray-tracer.
使用OpenGL,可以实时地呈现高品质的3d场景,而没有光线跟踪器那样大的开销。
Performance - Render the largest scenes fast and reliably.
性能——渲染大场景快速、可靠。
In highly complex scenes, it is sometimes necessary or desirable, but not ideal, to render only the bounding boxes of unselected objects.
在高度复杂的情景下,有时只绘制非选择对象的边框是必要的。或者可以满足要求,虽然不是最完美的。
However, as the complexity of the scenes increasing, this algorithm may slow down the render efficiency because it needs more computation.
但是随着场景复杂度的增加,该算法计算量比较大,将导致绘制效率的降低。
Volume rendering is often used for 3d volumetric datasets visualization. It can generate high quality images, but can not render volumes and polygons combined scenes.
体绘制技术常用于3维体数据场的可视化,其虽然可以生成高质量的投影图像,但通常不能绘制由体数据与点、线、面图形组成的混合场景。
Go behind the scenes and discover how to animate a campaign logo with a 2d style, create more depth with a 3d set extension and how to set up and render a scene as a 360 degree Virtual Reality video.
在幕后,探索如何使用2d风格为广告活动标志设计动画,使用3d集合扩展功能创造更多深度,以及如何将场景设置和渲染为360度虚拟现实视频。
Go behind the scenes and discover how to animate a campaign logo with a 2d style, create more depth with a 3d set extension and how to set up and render a scene as a 360 degree Virtual Reality video.
在幕后,探索如何使用2d风格为广告活动标志设计动画,使用3d集合扩展功能创造更多深度,以及如何将场景设置和渲染为360度虚拟现实视频。
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