• Press F9 to render the Camera view.

    f 8渲染摄像机视图

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  • Raytracers render phenomenally realistic images by following the path from the camera to a light source -- and they need a phenomenally long time to do so.

    Raytracer通过追踪摄像机光源路径而清晰真实展示图像需要很长时间

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  • You will also use 2D textures to create your own animated crowd with camera flashes, and see how you can light and render your own CG in NUKE.

    使用2D纹理照相机闪光灯创建自己动画人群看看可以渲染自己的CG

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  • The M9 with a good lens will render an image unlike any other camera.

    镜头M9呈现一个不同于任何其他房间的形象

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  • No other camera will render the subject this sharp while melting away the background so smoothly.

    没有其他房间使一主题尖锐融化背景如此顺利

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  • This is the camera Settings and render that I usually use.

    就是通常会使用相机渲染设置

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  • You will learn how to use Net render to reduce your render time of animations as well as still images using a Tiled Camera.

    学习如何使用网络渲染减少提供动画时间以及静态图像照相机使用平铺

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  • Adjust the camera Angle to render.

    调整进行渲染镜头角度

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  • Obviously only used model when it was close to the camera (only in the fall render).

    显然只有使用模型秋季呈现接近相机。

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  • Please see the HDRI setting once again. There I set the render multiplier to 1.0 and just change the Camera Settings to tweak the exposure... Why?

    重新一下HDRI设置设置渲染强度1.0并且修改相机曝光……为什么

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  • Finally an orthographic camera is positioned centered on the two render texture planes. It is set to cull all layers except the stereo layer.

    最后一个正交相机放置两个纹理平板的中心设置用来剔除除了立体层外所有

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  • As stated above, anything that falls outside the diverging lines at the edges of the image will not be visible to the camera, but there are also two other restrictions on what it will render.

    如上任何超出影像边缘偏离先之外东西看不见的。渲染还有另外两个限制条件。

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  • Choose between various stereo modes such as anaglyph, checkerboard and horizontal interlace. You can render from the stereo camera and view the render output in any of these stereo modes.

    各种立体模式例如浮雕棋盘格隔行扫描中选择,可以任何模式立体摄像机渲染查看渲染输出结果。

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  • Learn how to model objects, extrude shapes, animate the model and the camera in your scene, apply lighting and materials, and render out a fully realized 3d animation.

    学习如何建立对象挤出形状动画模型场景中的摄像机照明材料渲染完全实现动画

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  • We had all shots sorted out, had the cameras animated (camera move, plus animation of camera focus) and started to render on our 14 machines we had access to.

    我们整理所有场景,布置了动画相机镜头对焦,相机移动形成动画)。

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  • We had all shots sorted out, had the cameras animated (camera move, plus animation of camera focus) and started to render on our 14 machines we had access to.

    我们整理所有场景,布置了动画相机镜头对焦,相机移动形成动画)。

    youdao

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