In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.
本文我们将讨论表面的细节结构建模技术和几何细节在局部和全局光照下的实时渲染技术。
In this paper we present an approach for realistic modeling of surface mesostructure and efficient rendering of the associated visual effects under both local and global illumination.
本文我们将讨论表面的细节结构建模技术和几何细节在局部和全局光照下的实时渲染技术。
应用推荐