The system permits facility managers to program lighting resources and receive real-time kilowatt consumption details by fixture, zone, day, and shift.
管理者可通过编程控制照明资源并且接收到及时的每个灯,每个区域,每天或每个班次的能源消耗。
Using vertex and fragment programs, it is possible to replace the traditional vertex projection and lighting equation used by real-time computer graphics hardware.
使用顶点和片元程序能够取代计算机图形硬件上使用的传统的顶点投影和光照公式。
This can be done in real time so it simulates the lighting that would occur in the scene if there were actual dynamic lights set up and not lightmaps.
所以,在场景中没有光照贴图而存在动态光源的地方,就可以通过插值实时地模拟出光照。
A new real-time eye tracking algorithm is presented that works well under variable and realistic lighting conditions and various face orientations.
提出了一种实时的眼睛跟踪算法,它能在各种照明条件和各种脸部姿势条件下很好地工作。
It is a perfect lighting source for surface topography measurement, which can satisfy the requirements of large measurement range, high resolution and real-time measurement of the system.
它为表面形貌测量提供了一种优良的光源,使测量系统能同时满足测量范围大,分辨率高和测量速度快的要求。
The realistic representation of lighting effect is one of the key topics in real-time computer graphics.
真实的光照效果模拟一直是计算机图形学中一个倍受瞩目的课题。
A special hardware is designed for real-time image acquisition and controlling the lighting of the LEDs.
特殊设计的硬件用来控制红外光源,实时获取图像。
In this paper, large-scale LED lighting system is mainly used to display real-time video or pictures and other content, in real time and high rate higher technical requirements.
本文研究大规模的LED灯饰系统,主要用来实时显示视频或图片等内容,在实时性和高速率方面有较高的技术要求。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
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