• This thesis discusses and studies on hardware based irregular objects modeling and rendering, it mainly studied hardware accelerated real-time volume rendering and hardware based particle system.

    本文围绕基于硬件不规则物体绘制建模展开讨论研究主要研究了基于硬件加速实时绘制技术以及基于硬件的粒子系统

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  • In the visualization of 3d medical images, it is common to adjust the opacity transfer function and viewing Angle frequently so that volume rendering is difficult to be realized in real-time.

    医学图像可视化中,不透明度传递函数观察角度需要频繁调节因此难以实现实时绘制

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  • In the visualization of 3d medical images, it is common to adjust the opacity transfer function and viewing Angle frequently so that volume rendering is difficult to be realized in real-time.

    医学图像可视化中,不透明度传递函数观察角度需要频繁调节因此难以实现实时绘制

    youdao

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