• The results show that LiSPSSM effectively addresses the redundant rendering problem in PSSM and improves the efficiency and quality of real-time shadow rendering.

    实验结果表明,文中算法解决平行分割阴影图算法的冗余渲染问题提高了渲染效率场景阴影质量

    youdao

  • The contradiction between the realistic and real-time of the shadow rendering algorithm has been a fundamental and difficult problem in computer graphics and virtual reality technology.

    阴影绘制算法真实感实时性之间矛盾计算机图形学和虚拟现实技术目前所要解决一个基本难题。

    youdao

  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    像素光照计算、实时阴影材质丝绸材质的渲染蒙皮网格体的渲染。

    youdao

  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    像素光照计算、实时阴影材质丝绸材质的渲染蒙皮网格体的渲染。

    youdao

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