Studying and implementing the real-time rendering of the virtual scenes.
研究与实现了真实感场景的实时渲染。
But it will also take up more system resources and reduce the efficiency of real-time rendering.
但同时它也会占用的较多的系统资源,降低实时渲染效率。
We achieved real-time rendering of 3D character models and walk-through of characters in a 3D scene.
实现了水墨效果的3D角色在3D水墨效果场景中的实时漫游。
This method has good geometry local continuity and index data with high speed in real-time rendering.
该方法具有很好的几何局部连续性,在实时绘制中能快速的检索。
This paper proposes a new efficient modeling and real-time rendering approach for large-scale urban scenes.
提出一种新的大规模城市场景高效建模及实时绘制方法。
The real-time rendering, the accelerative algorithm and the enhanced third dimension technology are comprehensively studied.
深入研究了虚拟场景中实时图形绘制与加速算法,以及增强真实感技术。
The experiment results show that this approach can achieve good performance for real-time rendering of massive terrain dataset.
实验结果表明,该研究成果能够实现真实感海量地形数据的实时可视化与交互操作。
In the field of terrain visualization, the most efficient tool for real-time rendering of complex landscape is level of detail (LOD).
在地形可视化领域,实时绘制复杂地形场景的最有效工具是LOD技术。
In this paper, the mesh simplification of multiple level of detail, one of real-time rendering techniques, is studied and implemented.
本文就多细节层次模型的网格简化算法这一实时绘制技术作了初步探讨与实践。
As a result, a progress is made in reality of textures of virtual exhibit system based on the programmable real-time rendering technology.
对利用可编程实时渲染技术改进虚拟展示系统材质真实感表现方面取得了初步的研究成果。
The modeling and real-time rendering technology of irregular fuzzy object is problem and focus in virtual reality technical research field.
不规则模糊物体的建模及其实时显示技术一直以来都是虚拟现实技术研究中的热点与难点。
This paper mostly studies the key modeling and real-time rendering technology of ocean scene in large-scale virtual battlefield environment.
本文主要研究大规模虚拟战场环境中海洋场景的建模和实时绘制关键技术。
The arithmetic performance is analyzed, and scene realistic and real-time rendering with dynamic light are obtained by successive experiments.
实验表明,在动态光照条件下,该方法在增强对象真实感的同时,能够获得较为理想的场景渲染实时性。
The result shows that Virtual Cockpit is better at real-time rendering. Research of Virtual Cockpit has important theory meaning and practical value.
实现结果表明,本文所提出的系统结构能更好的提高虚拟座舱的真实感与沉浸感,本文的研究结果具有较强的理论意义和实用价值。
The calculation of radiance fields are done for each object individually in the precomputing process while iterations are finished in real-time rendering.
在预处理阶段,本算法对场景内每个刚体分别计算其辐射场,而在渲染阶段,本算法迭代计算每个物体的入射光。
The experiments show that this algorithm is very good of the real-time LOD controlling for large scale terrain visualization and also for the real-time rendering.
实验证明,该方法对于实时控制大规模地形模型的细节 层次,增强大规模地形模型的绘制效率是非常有效的。
The data should be properly handled when the large-scale terrain environment is been rendered, it is of great necessity to meet the requirement of real-time rendering.
大规模地形场景在绘制时,通常需要对数据进行适当的处理,以满足实时性的要求。
The technique of three-dimensional battle terrain's real-time rendering, which has relation with viewpoint, has long been one of the hotspots in the battle-simulating area.
与视点相关的三维作战地形实时渲染技术一直是作战仿真领域的热点问题之一。
Realistic real-time rendering is a technique which accomplishes realistic rendering in a definite period of time under the constraint of current hardware and graphic algorithms.
真实感实时绘制是在当前图形算法和硬件条件限制下提出的在一定时间内完成真实感绘制的技术。
Multiresolution modeling, which is used to resolve the real-time rendering of large scale static terrain, has attracted growing interest at home and abroad over the last decade.
多分辨率建模作为解决大面积静态地形实时动态显示的手段,近年来在国内外得到普遍的重视和研究。
The system provides real-time rendering of three-dimensional angiographic data and can visualize such projections in a stereoscopic (virtual reality) manner using special glasses.
此系统可提供实时三维血管造影的表现资料和使用特殊的眼镜可看见立体样的投影。
The next-generation technology to optimize image quality and game speed real-time rendering, and without reducing the quality of textures premise, greatly reduce the storage space.
该技术可优化下一代游戏图像品质和实时渲染的速度,在不降低材质贴图质量前提下,大大减小存储空间。
It is significant to construct a suitable terrain model for real-time rendering terrain scene, simulating terrain environment in reality and achieving analysis functionality in VTE.
建立合理的三维地形模型,对于实现实时绘制虚拟地形场景,逼真模拟地形环境,实现虚拟地形环境中的分析功能及其它相关控制有着重要的意义。
Several experimental results show that, this algorithm generates more plausible soft shadows for relatively uncomplicated scenes than other methods and has real-time rendering speed.
实验结果表明,对相对不复杂的场景,该算法可以生成较真实的软影效果,且绘制帧率完全达到实时。
This paper presents approaches to the implementation of virtual training system for fire using some algorithms of real-time rendering, ai and pr, combining with hazards model of fire.
探讨了利用实时三维绘制技术、人工智能和模式识别的相关算法结合火灾的危害模型建立虚拟火灾训练系统的途径。
Nowadays, 3d simulation technology of the Science of Computer Graphics has been promoted quite much, and large area 3d terrain simulation for real-time rendering has been coming true.
目前,计算机图形学领域的三维图形仿真技术有了长足的进步,大地域范围内的三维场景实时仿真已经成为可能。
The dynamically created primitive strip by the GeometryShader, image-based rendering method and the FFT-based flow control method make the real-time rendering dynamic grass blade possible.
采用基于快速傅里叶变换(FFT)技术控制叶片的运动,是一种简单有效的运动控制方法,可以使大量随风摆动叶片的实时绘制成为可能。
The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.
逐像素光照计算、实时阴影、材质与丝绸材质的渲染及蒙皮网格体的渲染。
A simple performance metric is wall clock time, or measuring the real-world delay between a request for a page and a finished rendering.
一个简单的性能指标是挂钟时间(wallclock time),或测量页面请求与完成呈现之间的实际延迟。
A simple performance metric is wall clock time, or measuring the real-world delay between a request for a page and a finished rendering.
一个简单的性能指标是挂钟时间(wallclock time),或测量页面请求与完成呈现之间的实际延迟。
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