• Ray tracing algorithm is the main algorithm of creating the real graphic.

    光线跟踪算法是生成真实感图形的主要算法之一。

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  • The dither in volume ray tracing algorithm of CD travesal was introduced.

    介绍了有序抖动算法在CD漫游体光线追踪算法中的应用。

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  • Ray tracing algorithm is a popular algorithm to make verisimilitude graphics.

    光线追踪算法是国际上广为流行的一种真实感图形的生成算法。

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  • In this paper, we introduce a kind of surface rendering method based on ray tracing algorithm.

    该文介绍了一种在光线追踪算法基础上实现的物体表面重建方法。

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  • A new method based on phase tracking algorithm and ray tracing algorithm is proposed for measuring the three-dimensional (3-d) shape of object in water.

    提出一种基于相位追踪和光线追迹算法测量水中物体三维形貌的新方法。

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  • This algorithm USES ray tracing to calculate traveltime, and DE - rives reflection amplitude from wave field interface equation.

    该算法使用射线追踪计算传播时间,应用波场界面方程计算反射振幅。

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  • Simple solar position algorithm is used to trace the sun ray roughly, then the sun ray tracing sensor is adopted to catch the sun ray accurately.

    采用简单的太阳位置算法粗略跟踪太阳光线;再利用光线跟踪传感器精确跟踪。

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  • Monte Carlo ray tracing is the fundamental algorithm in the global illumination area. Its accuracy and flexibility have been recognized by the computer graphics community.

    蒙特卡罗光线追踪方法是目前整体光照计算的基础算法,其广泛的适应性与理论上的准确性,已得到了图形学领域的认可。

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  • In this paper, a displacement mapping algorithm based on sphere ray-tracing is introduced.

    文章提出了一种基于球形光线追踪的位移贴图算法。

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  • A radiation transfer model is proposed for tree model based on forward ray tracing. The model hypothesis, processing flow and primary algorithm are expounded.

    针对树木模型提出正向光线跟踪的辐射传输模型,并详细阐述了模型假设、处理流程与主要算法。

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  • Based on Fermat's principle, the paper USES full-path iterative algorithm to realize 3-d VSP two-point ray tracing in volume element model.

    本文基于费马原理,利用全路径迭代算法实现体元模型中的三维VSP两点射线追踪。

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  • In this paper, a soft shadow algorithm based on ray-tracing was introduced.

    提出了一种基于光线跟踪的软阴影算法。

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  • The efficiency and reliability are always the most important factors for the algorithm of the ray-tracing.

    但是无论是正向算法还是反向算法,效率和可靠性始终是射线跟踪领域的研究重点。

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  • The efficiency and reliability are always the most important factors for the algorithm of the ray-tracing.

    但是无论是正向算法还是反向算法,效率和可靠性始终是射线跟踪领域的研究重点。

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