• Ray casting is a classic algorithm of Volume Rendering.

    光线投射算法绘制中的经典方法。

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  • In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).

    传统的光线投射绘制算法具有可编程管线的图形处理器(GPU)上重新实现

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  • In this paper, three-dimensional seismic data field of direct volume rendering-Ray Casting Algorithm is mainly studied.

    本文主要研究三维地震数据直接绘制方法——光线投射算法

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  • The author proposes a view selection method for volume rendering algorithm. It combines the formulation of entropy with the ray-casting algorithm to objectively evaluate the quality of view.

    作者提出了一种视图选择方法信息熵公式投射算法结合在一起能够对绘制中所选视图质量的优劣做出客观的评价

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  • Finally, the processed water and seafloor data is combined, and then the visualization of SAS volume data is achieved by the ray casting algorithm of direct volume rendering.

    最后处理后水体地层数据合并通过直接绘制中的光线投射算法有效地实现了水声体数据的三维可视化

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  • Ray casting is an important algorithm in direct volume rendering, but it has the disadvantages of the large amount of computation and inefficient computation of sampling-points.

    光线投射法一种重要绘制算法直线上采样点确定采样值计算是非常费时的,也是影响体绘制实时性的重要因素。

    youdao

  • Ray casting is an important algorithm in direct volume rendering, but it has the disadvantages of the large amount of computation and inefficient computation of sampling-points.

    光线投射法一种重要绘制算法直线上采样点确定采样值计算是非常费时的,也是影响体绘制实时性的重要因素。

    youdao

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