The high accuracy raster generating algorithm adopted is very effective which can be approved by many experiments and can be used in the real three-dimension reconstruction application.
采用高精度光栅生成的算法,经过大量的实验证明是非常有效的,完全能应用在实际的三维重建和测量中。
The algorithm of transferring vector polygon to raster data is one of the basic algorithms of GIS.
矢量多边形的栅格化算法是地理信息系统的基础算法之一。
In the general ellipse - generating algorithm for raster - pixel, there are always multiplication and square root operating in the main iteration loop, so the calculating cost is more expensive.
在一般光栅象素的椭圆生成算法中,其主循环中均带有乘法和开方等运算,因而其计算量较大。
Based on summarizing the existing algorithms of transferring vector data to raster data, an optimization algorithm is proposed.
在总结现有的矢量数据向栅格数据转换算法的基础上,提出一种面积误差最小约束下的优化算法。
The algorithm foresees the pixels which will be activated in a raster line and implements parallel filling pixels.
在配有块写入图形存储器的系统中,该算法可以实现并行填充象素。
This paper advances and analyses an algorithm converting Raster to Quadtree.
本文提出并分析了一个栅格—四叉树结构间的变换算法。
This paper advances and analyses an algorithm converting Raster to Quadtree.
本文提出并分析了一个栅格—四叉树结构间的变换算法。
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