• The quadratic exponential method is one of the methods that generate pseudorandom number sequence.

    指数方法产生随机数序列方法

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  • The lrand48() call tends to have a lot more state internally and a better pseudorandom number distribution.

    电话往往内部更多状态更好的伪随机数分布

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  • The pseudorandom number generated is from 0 (inclusive) to 1 (exclusive), that is, the returned number can be zero, but it will always be less than one.

    产生虚拟介于01之间(包括0但不包括1)。也就是说,传回数字可以但是一律小于一。

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  • Probability models and pseudorandom number generators are two important component part of Monte Carlo method, and they influence the accuracy and correctness of the calculation.

    概率模型随机数发生器蒙特卡罗两个很重要组成部分它们决定蒙特卡罗正确性和计算精度

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  • NOTE: when I said "random" in this post, I naturally mean the pseudorandom number generators computers use, which isn't really random, but was more than close enough for our project.

    注意本文中的随机是指计算机使用随机数非真随机,项目中来看已经不错了。

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  • Class offered a scalability benefit over synchronization, and constructed a simple, high-contention example benchmark that simulated rolling dice with a pseudorandom number generator.

    如何相对于同步提供可伸缩性优势以及构造通过随机数生成器模拟旋转骰子简单、高竞争示例基准

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  • Tim Peierls has constructed a simple benchmark for measuring the relative scalability of synchronized versus Lock, using a simple linear congruence pseudorandom number generator (PRNG).

    TimPeierls简单线性全等随机数生成器(PRNG)构建了一个简单的评测,用它来测量synchronizedLock之间相对可伸缩性

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  • In recognition of his fundamental contributions to the theory of computation, including the complexity-based theory of pseudorandom number generation, cryptography, and communication complexity.

    计算理论方面贡献而获奖。包括随机数的生成算法、加密算法通讯复杂性。

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  • Oh, it turns out there's a puzzle piece that allows you to pick a random or as we'll start calling it soon a pseudorandom number scratch a dice or flip a coin, or give you a bit of non-determinism.

    其实游戏,允许产生一个随机数,我们随机数,能够高效地转动骰子,so,that,scratch,can,effectively,roll,或者抛掷枚硬币,或者你一个不确定结果。

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  • Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.

    算法利用随机数产生经过模型中心直线,选取以直线模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点重心来嵌入水印信息。

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  • Firstly, a group of lines through the model center depending on a pseudorandom number is generated. Then the intersection points of these lines and the model's surface are chosen as embedding objects.

    算法利用随机数产生经过模型中心直线,选取以直线模型交点为球心的球形邻域作为嵌入对象,通过抖动调制邻域内顶点重心来嵌入水印信息。

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