If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?
当变换和纹理映射被施加在所有需要渲染的多边形上的时候,如何去把投影纹理限制在一个单一的区域里呢?
Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture.
另外一个办法是在多遍渲染中使用模板缓存的算法来控制场景中那些部分将被投影纹理更新。
The structure lighting, which is projected on the object by laser, is used as the texture for matching.
通过改变激光器投射的方向,在物体表面得到一系列曲线纹理。
When the texture is projected, the surfaces outside the texture itself will default to the texture border color, and be modulated with white.
当投影纹理的时候,没有被投射到纹理的表面将自动被设置成纹理的边界颜色- - -白色,然后和白色调制在一起。
When the texture is projected, the surfaces outside the texture itself will default to the texture border color, and be modulated with white.
当投影纹理的时候,没有被投射到纹理的表面将自动被设置成纹理的边界颜色- - -白色,然后和白色调制在一起。
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