• If transformation and texturing is being applied to all the rendered polygons, how do you limit the projected texture to a single area?

    变换纹理映射施加所有需要渲染多边形上的时候,如何把投影纹理限制一个单一的区域里呢?

    youdao

  • Another way is to use the stencil buffer in a multipass algorithm to control what parts of the scene are updated by a projected texture.

    另外一个办法多遍渲染中使用模板缓存算法控制场景那些部分投影纹理更新。

    youdao

  • The structure lighting, which is projected on the object by laser, is used as the texture for matching.

    通过改变激光器投射方向,物体表面得到一系列曲线纹理

    youdao

  • When the texture is projected, the surfaces outside the texture itself will default to the texture border color, and be modulated with white.

    投影纹理时候,没有被投射到纹理的表面自动被设置成纹理的边界颜色- - -白色,然后和白色调制一起

    youdao

  • When the texture is projected, the surfaces outside the texture itself will default to the texture border color, and be modulated with white.

    投影纹理时候,没有被投射到纹理的表面自动被设置成纹理的边界颜色- - -白色,然后和白色调制一起

    youdao

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