The programmable GPU permits developers to write vertex shaders and fragment shaders running on it, to replace the fixed function pipeline, and to employ custom rendering algorithms.
可编程图形处理器允许用户编写运行在其上的顶点着色程序与片断着色程序,取代内置的固定功能渲染流水线,实现定制的渲染算法。
Finally, discuss is given about the method of programmable ability of GPU and an actual implement of a virtual environment of seafloor is presented.
在此基础上,本文说明了利用可编程图形处理器进行绘制的方法,并实现了实时绘制的三维海底场景。
Lastly we utilize the programmable capacity of GPU to realize water surface lighting, environment reflection and environment refraction, in order to get trueness water surface simulation.
最后在水面光效渲染上,充分利用GPU可编程能力,实现水面光照、环境反射和折射效果,达到真实模拟水面场景效果。
Many GPU based applications in 3d geometric modeling system have been proposed along with the augmented programmable performance of Graphics Processing Unit (GPU).
图形处理器(GPU)可编程性能的不断提高使得在三维几何造型系统中出现了越来越多的基于GPU的应用。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU).
将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
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