The core of the project was the procedural generation of the buildings and streets.
该项目的核心是建筑和街区的程序生成。
Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
写详细的程序使用纹理着色器,位移,模式生成和自定义反射模型。
Write detailed procedural shaders using texture, displacement, pattern generation, and custom reflection models.
写详细的程序使用纹理着色器,位移,模式生成和自定义反射模型。
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