• Even primitive types can cause trouble.

    甚至原始的类型也能导致问题的出现。

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  • Generic type parameters and primitive types.

    泛型类型参数和基本类型。

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  • Primitive types from the imported model libraries

    基本类型,在导入的模型库中

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  • The same goes for any combination of primitive types.

    对于其他原始数据类型,这个原则同样适用。

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  • In Neolithic period, primitive types of agriculture were done.

    原始的农耕形式在新石器时代宣告终结。

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  • Generic type parameters can't be instantiated with primitive types.

    不能用基本类型实例化泛型类型参数。

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  • Expand the Primitive types under the list of objects defined in the UML Model.

    扩展在UMLModel定义里的对象列表下的Primitive类型。

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  • As you can also see, the method parameters can be primitive types or objects.

    可以看到,方法的参数可以是原生类型或是对象。

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  • The only changes we will propose are those necessary to eradicate primitive types.

    我们唯一需要做的就是根除原生数据类型。

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  • The attributes of an object are either primitive types or references to other objects.

    对象的属性可以是基元类型,也可以是对其他对象的引用。

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  • The data types of parameters for service operations are either messages or primitive types.

    用于服务操作的参数的数据类型既可以是消息也可以是简单类型。

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  • The StatsContainer is a simple container object that has several primitive types and two strings.

    StatsContainer是简单容器对象,该对象具有若干基元类型和两个字符串。

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  • A service operation can have any number of inputs and outputs with types of messages or primitive types.

    服务操作能够拥有任何数量的消息或者简单类型的输入和输出。

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  • The ConvertTempPortType_xsdtypes.rpgleinc file defines all the primitive types and various constants.

    ConvertTempPortType_xsdtypes . rpgleinc文件定义了所有基元类型和各种常量。

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  • Message types. These are used to compose complex messages from existing data types and primitive types.

    消息类型。这些是被用来从现有的数据类型和原始类型组成的复杂消息。

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  • With the influence of mass culture on film creation, commercial film has become one of the primitive types.

    随着大众文化对影视创作的影响,商业电影已逐渐成为一种主要制作类型之一。

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  • Both elements and attributes of primitive types are represented by an item as well as columns of DataStage links.

    原始类型的元素和属性都由一个项目以及DataStage链接的列表示。

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  • The parameters of the service operations are required to be either service data (messages) or primitive types.

    服务操作的参数被要求要么为服务数据(消息),要么为简单类型。

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  • Like C, Go offers a handful of primitive types. The usual Boolean, integer and floating-point types are available.

    像C语言一样,Go提供了一系列的基本类型,常见的布尔,整数和浮点数类型都具备。

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  • XSD offers a wide range of built-in primitive types and further allows service providers to define custom complex types.

    XSD提供了大量的内置的基本类型并允许服务提供者进一步定义定制的复杂类型。

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  • For primitive types, because primitive types cannot really hold a value of "null," zero is used as the wildcard value.

    对于原语类型,由于它不能真正具有“null”值,所以使用0作为通配符值。

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  • Because we internally noticed that in a typical application, most of the objects that cross the runtime are primitive types.

    因为我们注意到在一个典型应用的内部,大多数跨运行时的对象都是原始类。

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  • While I agree that it is possible to have quite efficient encoding of primitive types as objects there is always a cost.

    尽管我也认为将原生类型编码为对象可以非常高效,但是总会有损失的。

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  • Now that you've seen some primitive types such as integers, it's time to move on to a few slightly more sophisticated types.

    既然已经看到了一些原语类型,例如整型,现在可以继续了解一些更为复杂的类型了。

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  • If I have to do bit manipulation of large amounts of binary data, why is it, that Scala's primitive types are immutable?

    如果我需要在大量的二进制数据上进行字节操作,这就有问题了,Scala的基本类型是常量化的吗?

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  • The parameters of the service operations are required to be either service data (DataType or MessageType) or primitive types.

    无论是服务数据(DataType或者MessageType)还是原始类型都需要服务操作的参数。

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  • UIMA also defines basic range types for features such as Boolean, Integer, and Double, as well as arrays of these primitive types.

    UIMA还为Boolean、Integer和Double等特征定义基础范围类型,并为执行原始类型定义数组。

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  • The equals keyword refers to a built-in correspondence, which allows one to test the equality of strings and other primitive types.

    关键词equals是指一个内嵌的通讯,它允许对字符串和其他原始类型的相等测试。

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  • For primitive types, the representation USES a single letter code for each type (such as' I 'for an int and' Z 'for a Boolean).

    原语类型的表示法为,各类型使用一个单独的字母(如‘i’表示int、‘Z’表示布尔型)。

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  • Everything you've seen so far describes how to use the new formatting capabilities to format existing objects and primitive types.

    到目前为止看到的每项内容都是描述如何使用新的格式化能力对已有对象和基本数据进行格式化。

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