• Mobile optimized prefabs, materials and shades.

    移动优化预设材料阴影

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  • Fixed: Issue where cities would stop rolling prefabs to place in the world.

    修正问题城市停止滚动问题放在世界。

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  • Prefabs can be inserted into any number of scenes, multiple times per scene.

    预设件可以多次放入多个场景中

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  • To read more about using and updating Prefabs, please view the Prefabs page.

    阅读更多关于预置使用更新问题,查看Prefabs页面

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  • The reason why you should use prefabs is that when a prefab change, all the instances change too.

    应该使用预制原因改变预制体,所有实例都改变了。

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  • Rows of cement tower buildings and prefabs, looking from afar like groups of steep mountains, are a unique sight in big cities.

    水泥浇铸成塔楼板楼,鳞次栉比远远往,仿佛陡峭垂直群山,构成了大城市的独特风景线

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  • The default behaviour of creating spawned objects from prefabs on the client can be customized by using spawn handler functions.

    客户端上派生游戏物体默认行为可以使用派生处理函数进行定制

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  • A key feature for tiles is the tile Asset which provides many options such as attaching prefabs to tiles and also programmable tiles.

    瓦片关键功能瓦片资源,他能提供很多选项附件一个预制体瓦片上,编程瓦片。

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  • A key feature for tiles is the tile Asset which provides many options such as attaching prefabs to tiles and also programmable tiles.

    瓦片关键功能瓦片资源,他能提供很多选项附件一个预制体瓦片上,编程瓦片。

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