We're going to use a pose to pose method to animate today's walk.
我们将要使用一种姿态摆姿势的方法来做动画今天的行走。
In this collection of lessons we will learn about the Animation Principle of Pose to Pose and Straight Ahead.
在该系列教程中。我们将学习有关姿势和直行动画原理。
As promised while we take our quick detour from actual poses and the multi-part series to pose or Not to pose, this two-part article is going to deal with the placement of hands.
我们走捷径学习一系列摆姿势系列文章《to PoseorNot to Pose》,其中这两篇文章将会帮助我们解决拍摄过程中如何摆手的位置。
This is another reason to go into Eight Limb pose (knees touching aiding in support) instead of Four Limb pose (without the knees touching).
这也是为什么用八支(双膝触地支撑)取代夹肘俯卧撑(双膝不触地,四个点:双手,双脚着地)的另一个原因。
This video demonstrates the processes of adjusting pose of clothes from the T pose to the A pose.
这部影片展示了衣服的过程中调整姿势从T构成的一个姿势。
Then, make a simple animation of a character which moves from the t pose to the a pose.
然后,做一个简单的动画的T从性质的动作构成的一个姿势。
Go to frame 7 and pose every part of your character in a passing pose.
转到帧7和构成的一部分,您的每一个字符路过构成。
Reform the definite orientation method used for up the pose gyrotheodolite, put forward the principle and the method of converse point to definite orientation at under the pose gyrotheodolite.
结合仪器的特点,对用于上架式陀螺经纬仪的逆转点定向方法进行改造,提出了逆转点定向方法在下架式陀螺经纬仪中进行观测的原理和方法。
Above these walk commonly namely bad pose, walk correctly to decide oneself pose, want great when walking everyday attention!
以上这些就是常见的走路坏姿势,为了确定自己正确的走路姿势,要在天天走路的时候多多注重!
Stay in this pose anywhere from 20 to 30 seconds. Release as you exhale, and lie quietly for a few breaths. You can repeat the pose once or twice more.
保持此姿势20至30秒钟,呼气时放松身体,静静地躺在垫子上,用呼吸来调整,然后可以重复此姿势一至两次。
For head pose estimation plays an important role in human machine interface, the authors propose an approach to estimate 3D head pose from a monocular sequence.
头部姿势估计在人机交互中有着重要的意义,为此提出了一种在单目图像序列中估计三维头部姿势的方法。
So the net result is that we can pose the body and even tell the person to hold the pose like a statue but the expression must have life and energy and it must happen in real time.
所以最终的结果是这样的,我们能够能摆身体的姿势,甚至告诉模特像雕像一样保持姿势。但是表情必须生动、活力和现实中发生的一样。如果你拍的模特表情得当的话,他看起来将和超级男模Zoolander一样。
It revises the way to obtain the pose Angle of the rigid body target based on track, avoids the pose surge when the model changes, and it is a good reference for relevant applications.
修正基于航迹的刚体目标姿态角计算方法,避免模型切换时的姿态角振荡现象,便于相关应用的实现。
Or at least find a creative way to do it. Hands on the hips – facing towards the camera is the classic modeling school pose or the 'I don't know what to do with my hands" pose."
这个是模特学校的一个经典动作,但同时也是一个“我不知道把手放哪里”的姿势。
Next you will need to pose your FBX rig into a standard "t" pose.
接下来,您将需要为一个标准构成的“T”构成您的FBX钻机。
Pose Mode: your armature is ready to be animated, each bone can be moved, scaled or rotated, constraints get applied, you can pose your character, add keys and animate the bone's behavior over time.
姿态模式:骨骼在动画模式,骨头可以移动,缩放旋转,添加约束,你可以把你的角色摆造型,或者为他们设置关键祯。
However, the pose of a robot in the odom frame is guaranteed to be continuous, meaning that the pose of a mobile platform in the odom frame always evolves in a smooth way, without discrete jumps.
然而,在odom坐标系中的机器人的姿态能够保证是连续的,这意味着在odom坐标系中的移动平台的姿态总是平滑变化,没有跳变。
Uttanasana can be used as a resting position between the standing poses. Stay in the pose for 30 seconds to 1 minute. It can also be practiced as a pose in itself.
站立体前屈可以用做站姿的一个休息体势。在这个体式保持30秒到一分钟。它也可以当成一个体式来练习。
When you are ready to lower your torso into Trikonasana, create an anchor in the outer edge of your rear foot before you move into the pose and keep it there as you take the pose.
当你准备侧屈躯干进入三角式时,在你的后脚外缘建立起支撑,在做体式时也要保持这种支撑。
The other approach is Pose-To-Pose animation.
这里有两个基本方法去创建动画。
The other approach is Pose-To-Pose animation.
这里有两个基本方法去创建动画。
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