Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models.
全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models.
理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
The algorithm first produces a multiresolution representation for the polygonal mesh by introducing volume preserving constraints.
该算法首先通过引入体积保持约束,快速地实现稠密多边形网格的多分辨率表示。
As a result, the limit surface of the polygonal mesh containing the symmetric zonal meshes is the subdivision surface satisfying the curve interpolation constrains.
因此,含有这种对称网格带的多面体网格的细分极限曲面即为满足曲线插值约束的细分曲面。
In polygonal modeling, you generally start with a polygon mesh object and then modify it, for example, by adding edges, welding points, subdividing polygons, and so on.
在多边形建模,通常从一个多边形网格对象,然后修改它,例如,加入边,焊接点,细分多边形,等等。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation...
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
A simple, speedy but efficient algorithm for automatic mesh generation over arbitrary polygonal domain is proposed in this paper.
提出了基于四叉树和三角化方法的一种简单、快速且有效的平面结构区域内网格自动生成方法。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation model, global text…
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation model, …
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation model, …
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
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