• To reduce the polygon count I made the haystack hollow.

    为了减少多边形计数,我制作了空心草堆。

    youdao

  • On most graphics CARDS today, polygon count does not really matter.

    今天,对大多数显卡的多边形数量并是不真正的问题。

    youdao

  • See extremely detailed results at render time regardless of polygon count.

    能够看到非常详细的实时渲染结果无论多边形数。

    youdao

  • Basic curvature: Understanding polygon count and its importance in creating smooth curvature.

    基本曲率:了解多边形数量及其在创建平滑曲率中的重要性。

    youdao

  • He will discuss things like limitations in joint count, polygon count, and shader complexity.

    他将讨论限制在联合计数、多边形计数和着色器复杂性之类。

    youdao

  • Texturing one face with transparency is a lot easier than building individual fence posts and of course is cheaper in polygon count.

    用透明通道贴一面的贴图要比建造单个的栅栏容易得多,当然也有更减少了多边形数量。

    youdao

  • Texturing one face with transparency is a lot easier than building individual fence posts and of course is cheaper in polygon count.

    用透明通道贴一面的贴图要比建造单个的栅栏容易得多,当然也有更减少了多边形数量。

    youdao

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