• Point-Based Rendering uses discrete and crowded point cloud to represent the surface of model, and it's goal is to reconstruct a continuous and equivalent surface from the point cloud.

    基于绘制技术使用离散的三维密集表征模型表面目标采用点元作为基本绘制单元三维密集点云中重构连续、视觉等价的模型表面。

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  • It introduces the principle of the point-based rendering and some representative methods, discusses a way to deal with some holes on the surface which make in drawing the irregular geometric form.

    文章介绍了基于点绘制技术原理比较代表性的点绘制方法探讨了外形非常复杂的不规则几何体计算机图形绘制中生成物体表面空洞处理方法

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  • This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.

    针对曲面的视点相关绘制问题,提出一个新的表面基层简化算法

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  • This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.

    针对曲面的视点相关绘制问题,提出一个新的表面基层简化算法

    youdao

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