Bit plane coding is a two-tone coding technique for the multi-gray scale image.
比特平面编码是一种多值灰度图象的二值编码技术。
The fractional bit-plane coding is one of the key technologies in JPEG2000, and is the bottleneck for fast JPEG2000 coding.
分数位平面编码是JPEG2000图像压缩国际标准中的核心技术之一,是影响JPEG2000编码速度的最关键部分。
This paper presents a new Fine Granular Scalable coding based on the image object, which incorporate the image object coding with the Bit plane coding.
为此提出了一种基于对象的精细可伸缩性编码方法,该方法将对象编码与位平面编码相结合。
Also, the principle of the inter-frame bit plane coding is described here; the selection of coding parameters is discussed and experimental results are given.
文中论述了帧间比特平面编码的原理,讨论了编码参数的选择,并给出了实验结果。
According to the research on the existing VLSI architecture of the bit-plane coding, a new VLSI architecture is proposed in which stripe-column and coding are both implemented in parallel.
研究了现有的位平面编码VLSI结构,设计了一种条带列与编码通道全并行的VLSI结构,解决了内部存储资源占用率高的问题。
This coding concept is called UCS-4; four octets of bits are used to represent each character specifying the group, plane, row and cell.
这种编码概念被称为UCS - 4;四个八位元用来表示指定组、平面、行和单元的每个字符。
As an important part of JPEG2000, EBCOT algorithm performs the scanning 3 times in each bit plane and codes all coefficients in 3 coding passes, wasting lots of operation time.
EBCOT是JPEG2000系统中占运算时间最多的组成部分,它对每个位平面进行三次扫描、进行三个编码通道的编码操作,浪费了大量的运算时间。
A plane surface approximation method for image coding and its quad tree scheme are presented in this paper.
该文提出了一种平面逼近图像编码方法及其四叉树实现方案。
In this paper, we present a bit plane-parallel architecture for zero tree coding which is suitable for VLSI implementation.
提出了比特平面并行处理的零树编码结构。
It has infrared images processing, volume intersection technique, 3d representation scheme of an object, and accomplishes reconstruction of 3d plane structure by Octree coding.
该系统包括红外图像的处理技术、三维信息提取的体相交技术、三维形体的表示方法和基于八叉树结构的飞机三维形体重建的实现。
It has infrared images processing, volume intersection technique, 3d representation scheme of an object, and accomplishes reconstruction of 3d plane structure by Octree coding.
该系统包括红外图像的处理技术、三维信息提取的体相交技术、三维形体的表示方法和基于八叉树结构的飞机三维形体重建的实现。
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