• Per-pixel lighting is implemented by using projective texture mapping technology and simulated the train headlights successfully.

    采用投影纹理映射技术实现了像素级光照效果,成功地用来模拟列车头灯。

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  • In per-pixel lighting, each pixel color is computed individually (as on the left. ) You can see that even when I use low-poly sphere for this example, the lighting still makes it look round.

    像素过程中,每个像素的颜色单独计算的(左图示)。 就算我们左图的轮廓使用低模效果,中央光照效果依然看起来非常圆润

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  • The paper focuses the GPU based real-time rendering technologies. It involves the following parts: per-pixel lighting, real-time shadow, glass and velvet texture rendering, and skinned mesh rendering.

    像素光照计算、实时阴影材质丝绸材质的渲染蒙皮网格体的渲染。

    youdao

  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    像素动态光照每个受影响像素增加显著的计算开销可能导致物体会被渲染多次

    youdao

  • Secondly, a technique on how to analyze and solve rendering problems with pixel shading is proposed, along with the methods on how to construct texture representation of lighting parameters.

    提出一种基于像素光照计算设计分析方法相应光照计算参数纹理表示模型

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  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    每一个受到影响像素,逐像素动态累加可观的渲染耗费,并且导致物体多个通道渲染

    youdao

  • Per-pixel dynamic lighting will add significant rendering overhead to every affected pixel and can lead to objects being rendered in multiple passes.

    每一个受到影响像素,逐像素动态累加可观的渲染耗费,并且导致物体多个通道渲染

    youdao

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