• Do not use pixel grid.

    不使用像素网格。

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  • You can change the magnification factor and display or hide the pixel grid.

    您可以更改放大因子以及显示或隐藏像素网格。

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  • If only the pixel Grid option is selected (the default setting), resizing snaps to the next available pixel.

    如果只选取了[像素格线]选项(预设设定),则调整大小会贴齐至下一个可用的像素。

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  • If you look at a 1-pixel grid pattern projected by this 4k chip, you will see each alternating 1-pixel wide line cleanly defined as black and white.

    如果你去观察由这枚4K芯片所投射的1 -像素图样,你会看到交替的1 -像素宽度的黑线和白线被清楚地定义。

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  • Gridulator lets you create pixel guides for grid design, in any configuration you want.

    Gridulator可创建用于栅格设计的像素向导,配置随你所需。

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  • If you look at the last one, you CAN still see a vague grid of light grass splats this is caused by having too many of the same color pixel together...

    如果你仔细看最后一个图,还是可以发现“栅格”(这是因为有太多相同颜色的点聚集在一起)。

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  • Blueprint styles are based on pixels and an 18-pixel baseline grid.

    Blueprint样式基于像素和一个18像素的基线网格。

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  • When checked, displays a grid around each pixel in the Image editor.

    选中时,在图像编辑器中的每个像素周围显示网格。

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  • To study ray (vector) analysis and pixel (grid) analysis which are applied in the calculation of field strength of radio coverage, and compare their differences and characteristics.

    研究无线覆盖场强计算中使用的射线分析法(矢量法)与像素分析法(栅格法),并比较二者的区别和特性。

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  • We handle every grid node with sub-pixel orientation method and find out subsection linearity equation between every space grid interval by standard difference contrasting method.

    对每一个网格节点进行亚像素处理,在相邻的网格区间节点上用标准差值对照法确定分段线性直线方程。

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  • In the first grid image below, a rectangle from (2,1) to (5,5) is filled. The entire area between them (light red) falls on pixel boundaries, so the resulting filled rectangle will have crisp edges.

    在第一个图中,填充了(2,1)至(5,5) 的矩形,整个区域的边界刚好落在像素边缘上,这样就可以得到的矩形有着清晰的边缘。

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  • In the first grid image below, a rectangle from (2,1) to (5,5) is filled. The entire area between them (light red) falls on pixel boundaries, so the resulting filled rectangle will have crisp edges.

    在第一个图中,填充了(2,1)至(5,5) 的矩形,整个区域的边界刚好落在像素边缘上,这样就可以得到的矩形有着清晰的边缘。

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