IPhone 4's display also saw an upgrade to "retina display", featuring an increase pixel count making individual pixels invisible to the human eye.
iPhone4的显示屏也升级为“视网膜显示屏”,增加了人眼无法识别的单独像素的密度。
Adjust pixel light count in quality Settings. Essentially only the directional light should be per pixel, everything else - per vertex. Certainly this depends on the game.
在质量设置中调整像素灯光的数量。只有平行光应该是逐像素的,其他所有都应该是逐顶点的。当然,这取决于游戏。
It also adds the ray count per pixel to the right click VFB info probe.
它还增加了射线计数每个像素的右键单击床信息探针。
To classify different segmented regions as text regions or non-text regions, two features of the black to white pixel ratio (BWR) and the cross-count (CC) of pixels were used for the classifications.
对分割后的图像,本文采用黑白像素比(BWR)及黑白像素交替变换数(CC)两个特征进行进一步的分类。
To classify different segmented regions as text regions or non-text regions, two features of the black to white pixel ratio (BWR) and the cross-count (CC) of pixels were used for the classifications.
对分割后的图像,本文采用黑白像素比(BWR)及黑白像素交替变换数(CC)两个特征进行进一步的分类。
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