PC console game: a tower defense game became popular in 2009, which involves a homeowner using many varieties of plants to repel an army of zombies.
单机游戏:一款防御型游戏2009年红遍全球,游戏中,一个屋主使用多种植物赶走僵尸大军——对了!
Games on console devices, like PC games, often use socket-based communications to connect to the back-end game infrastructure.
与PC游戏一样,游戏机上的游戏常常使用基于套接字的通信连接后端游戏基础结构。
This has faded in popularity in PC and console markets but is still a typical means of revenue in wireless gaming, usually implicitly through use of call time to play the game.
这种方法在个人计算机和控制台游戏市场中的流行度正在减退,但在无线游戏方面还是一种典型的收入方法,通常隐含在玩游戏时的通话时间收费中。
This article, however, focuses on the two most popular game platforms: the console and the PC.
但是,本文主要关注两种最流行的游戏平台:游戏机和PC。
Gamers who own a console or handheld might also own a PC.
拥有游戏机或手持设备的玩家也可能有PC。
The major game platforms are console, PC, handheld, and mobile devices.
主要的游戏平台包括游戏机、PC、手持设备和移动设备。
A gamer friend of mine USES his PDA-based games while playing on the move, but switches to his PC in the office or a game console when he is at home.
我的一位玩家朋友在路上时用PD A玩游戏,在办公室就换成PC,在家里就用游戏机。
Another open question is whether customers will plump for dedicated video communication systems over those that also serve other purposes, such as a PC or a games console.
另一个明显的问题是:是否用户将选择专用视频通信系统而忽略另外提供其他功能的设备,比如PC机或游戏面板。
On the desktop side, that connection to the PC is limited to a single connection where you remote control the console.
在桌面系统中,只允许一条到PC的远程控制连接。
PC gamers tend to sit right in front of their screens while gaming, whereas console gamers tend to sit a bit further away.
在玩游戏的时候,电脑游戏玩家都倾向于坐在屏幕的正前方,然而console游戏玩家则往往要坐的稍稍远一点。
This technic can make your PC or game console do the related responds through identifying your expressions.
这项技术可以使你的电脑或游戏控制台通过识别你的表情而作出相应的反应。
One question mark I have is whether the console owners would allow PC players to play against console gamers.
其中一个疑问是,我不能断定家用机用户是否允许PC玩家与家用机玩家的对抗。
PC version was worked on during the development process of the console versions, with a team of about 50 members.
PC版是在游戏机版进行开发旳过程中开始旳,开发团队大约50人。
The year 2001 brought with it steady growth of PC sales but an explosion in console sales.
2001年个人电脑销售量稳步上升但家用游戏机的销售量骤增。
They can be set up from the same centralized console and customized individually, so each PC can have its very own set of rules, which is saved inside the Settings Manager.
它们可以被设置在同一集中式控制台和单独定制的,所以每一台PC都可以有它自己的一套规则,它被保存在设置管理器里面。
It may be a simple decision based on the architecture of the target platform like whether you are on a PC or game console.
它可能是一个简单的决定的基础上,架构的目标平台一样,无论你是在PC或游戏控制台。
Dynamic In-Game advertising (DIGA) is the ability to dynamically serve advertising into a video game via a connected console or PC in real time.
动态的游戏广告(DIGA)是能够动态服务成为视频游戏广告通过连接的控制台或实时电脑。
With data transfering function, could connect the console to PC by using this product for data transfering.
具备数据传输功能,可将主机通过本产品连接至PC设备进行数据传输。
This may be because usually games are released across all platforms, and whilst one can be sure a game will play on a console PC games require expensive set ups to ensure a game will play smoothly.
这可能是因为通常每个游戏都会跨平台发布,大家都知道PC游戏早晚也能在游戏机上玩。同时,PC游戏还需要昂贵的设备来确保可以平滑运行。
In some systems, the processor goes into the halt mode. The contents of the PC are displayed on the console terminal and the console mode of operation is enabled.
在某些系统中,处理机进入暂停状态,程序计数器的内容显示在控制台终端上,并且系统状态转为控制台操作方式。
If you're building the game on PC, you can think about how it's going to potentially apply to console games, or cellular, or arcade.
如果你正在策划PC游戏,那么你可以想想,是不是有些潜在的可能性把这个游戏放到其他平台,或者手机或者街机。
The functions and constitution of the simulation console are described, the design ideas based on the PC is put forward, and the design project and realization method are given.
论述了总控制台的功能和组成,提出了基于微机的设计思路,给出了设计方案和实现途径。
However, the snap-to targeting on the console versions has been ditched on the PC, so bows are not much fun to use because it can be tough to spot camouflaged RDA foes amid all the green.
然而,这种免费的直指目标功能在PC机上不好使,所以不要轻易俯首,你会因此很难分辩藏匿在丛林深处的敌人。
In another change to the consumer base, PC-based games will account for more of the market as console-based games slow in growth (Jacobson, 1999).
玩家基数改变的另一方面,随着家用游戏市场增长缓慢,电脑游戏市场越来越大。
Lindop continues. "we very rapidly learned we could give PC players the quick-command system and allow the console players to use the complex command system, and they both work."
林多谱继续道:“我们不久就发现适用于PC的快速指挥系统同样也适用于家用机玩家,PC和家用机同时都能工作。”
Lindop continues. "we very rapidly learned we could give PC players the quick-command system and allow the console players to use the complex command system, and they both work."
林多谱继续道:“我们不久就发现适用于PC的快速指挥系统同样也适用于家用机玩家,PC和家用机同时都能工作。”
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