• My pathfinding critters actually pass right through each other.

    我的寻路怪物实际上是穿越彼此而通过。

    youdao

  • Once the map is explored, however, pathfinding would work normally.

    一旦地图都探索了,寻路就正常工作。

    youdao

  • I think game mechanics and pathfinding benefit from the underlying structure.

    那是因为我认为游戏机制和寻路将会受益于这个底层结构。

    youdao

  • Query features fall into two general categories: Pathfinding and local search.

    查询器的特性包括两个大的方面:寻路和局部搜索。

    youdao

  • Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain.

    可以穿过单位和树木,但仍旧会遵循标准寻踪路线,并非完全无视地形。

    youdao

  • Ignoring other units in the pathfinding code, however, means that you will need to write separate code to handle collisions.

    寻路代码中忽略其他的单元,然而,这意味着你要写单独的代码来处理碰撞。

    youdao

  • Pathfinding, the method in which a unit will determine how to move, is handled by code, and will not be able to be edited within the map editor.

    寻路AI这种东西是依靠程序代码操控的,所以没办法用地图编辑器制作。

    youdao

  • Pathfinding when using Charge and Intercept has been fixed. When targeting an enemy through a wall, warriors will now correctly crash into the wall.

    使用冲锋和拦截时会产生的寻路错误被修正了,现在当你瞄准一面墙后的敌人时,战士会正确的冲锋并卡在墙里。

    youdao

  • Part of this is down to the pathfinding, with the new algorithms making sure that you won't encounter late-game slowdown when trying to move hundreds of units.

    其中一部分是靠寻路降低,在新的算法下,你不会在游戏后期同时移动几百单位时感到变慢。

    youdao

  • There are many pathfinding algorithms, which have different search strategies, time efficiency and space efficiency. So they have different application situations.

    路径搜索的算法有很多,不同的搜索算法有其不同的搜索策略、时间效率、空间消耗与应用场合。

    youdao

  • Natural Resistance replaces old pathfinding (the imp. cheetah thing) 2 points requires 10 points in Beast Master "Your pets Frost, Nature and Fire resistances are increased by 10" (up to 20?

    自然抗性(2点)替代原有的寻路位置(加快豹守速度那个)需要:10点野兽掌握系天赋增加你的宠物的冰霜、自然及火焰抗性10/20。

    youdao

  • Low logic update rates such as this are common in games such as real-time strategy games, where logic can eat up a lot of time in pathfinding and AI calculations that would choke a higher rate.

    在实时策略类游戏中可能会使用这样低的逻辑更新帧率,这里逻辑更新会因寻路和AI计算而占用大量的时间,在这种情况下使用高的逻辑更新帧率显然不行。

    youdao

  • The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc.

    对于不同的玩家来说,可识别的游戏区域对可玩性更有帮助:城镇地区,任务地点,可征服或定居的领地,地标,寻路坐标,难度标示区域等。

    youdao

  • The distinct player-recognizable areas might be useful for gameplay: locations of towns, places to quest, territory to conquer or settle, landmarks, pathfinding waypoints, difficulty zones, etc.

    对于不同的玩家来说,可识别的游戏区域对可玩性更有帮助:城镇地区,任务地点,可征服或定居的领地,地标,寻路坐标,难度标示区域等。

    youdao

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