This plane was my base to set a particle systems.
这个平面就是设置粒子系统的基础。
I made 5 separate Particle Systems on this one plane.
在这一平面上我制作了5个分散的粒子系统。
The game application of the particle systems is studied.
主要研究了粒子系统在游戏中的应用。
Particle Systems are not affected by the Transforms Scale.
粒子系统不受变换缩放的影响。
Particle systems are effective methods to achieve fountain effect.
粒子系统是实现喷泉效果的有效方法。
Many Particle Systems: Atoms, Coupled Oscillators, Periodic Lattice.
多质点体系:原子,耦合振子,周期晶格。
We mainly study negative correlations in interacting particle systems.
主要研究相互粒子系统中概率测度的负相关。
Particle systems are a common method for creating volumetric effects in games.
粒子系统是在游戏中建立体积效果的一般方法。
Typically, CG smoke is created with particle systems using layers of fields and forces.
典型地、CG烟雾效果是通过粒子系统运用层的场和影响力制作出来的。
You will learn how to combine particle systems and fluids to produce a wide variety of effects.
您将学习如何结合粒子系统和流体产生广泛的影响。
Basic concepts of computer modeling in science and engineering using discrete particle systems and continuum fields.
科学与工程问题中离散粒子体系及连续场计算机建模的基本概念。
Support dynamic shadows, particle systems, character animation, indoor and outdoor technology, and collision detection.
支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。
Particle Animators move your particles over time, you use them to apply wind, drag & color cycling to your particle systems.
粒子动画器随着时间移动你的粒子,使用它们应用风、拖放和颜色循环到你的粒子系统(什么意思啊)。
Nowadays, particle systems have been recognized as one of the most successful methods of irregular object simulation, its advantages are direct, effective and stable.
目前,粒子系统已经成为公认的模拟不规则物体的最成功方法之一,其优点在于直观、高效、技术成熟稳定。
As I wrote earlier, the ships had too many faces, therefore I only used the ships' body in the final lightning process and when I set up the particle systems and Afterburns.
正如我先前写到的,这些船有太多的面,因此在最终打光和设置粒子的时候,我只使用船体的模型。
You can completely control particle systems. You can add and remove points on point clouds. You can move points directly or apply a simulation using particle or rigid body behavior.
利用ICE系统你可以彻底的控制粒子系统,你能添加或者移除点云中的某个粒子,你能径直控制粒子群中的某个点,能使用粒子做仿真模拟或者控制柔体行为。
In this paper, the applicable attributes have been analyzed with reference to natural rainfall model and the rain particles, in accordance with the basic principles of particle systems.
本文基于粒子系统的基本原理分析井提出了实用的自然降雨模型和雨粒子的属性。
In particle physics, synchronized orientation is found in systems with "low noise," in which signals are transmitted without degrading.
在粒子物理学里,在“低噪声”系统里发现过同步的指向,系统里的信号在传递过程中不会减少。
The demonstration used only one particle at a time, but if the particles were used for digital storage, they would increase the capacity and require a tenth of the power of current systems like DVD's.
此项证明一次只运用一个粒子,但是如果粒子用来数字存储,他们能够增加存储能量并只需要DVD能量的十分之一。
Any storm systems moving across the Pacific would add kinks in the westerly flow that would make the path of a particle crossing the Pacific longer.
任何穿越太平洋的风暴都回增加偏西风气流会使核离子穿越太平洋的时间加长。
Further topics include kinematics, particle dynamics, motion relative to accelerated reference frames, work and energy, impulse and momentum, systems of particles and rigid body dynamics.
更进一步探讨运动学,质点动力学,于加速座标系上之运动行为,功,能量,冲量,动量和质点系统与刚体动力学。
The direct gene transfer systems involved the chemical method (PEG), electroporation, microinjection, particle bombardment, pollen-mediated gene transfer and other systems using various vectors.
阐述了化学导入法(PEG)、电穿孔法、注射法,粒子轰击法、花粉管萌导法及使用其它载体系统的成功实例。
Where airborne particle monitoring systems are used, the length of tubing and the radii of any bends in the tubing must be considered in the context of the effect on test result.
悬浮粒子的监测系统应当考虑采样管的长度和弯管的半径对测试结果的影响。
Since the real life systems basically are nonlinear, so this paper study the basic principles and specific applications of Particle Filter (PF) specially used for non-linear non-Gaussian tracking.
由于我们实际生活中的系统基本上都是非线性的,因此本文研究的是专门用于非线性非高斯系统跟踪的粒子滤波算法(PF)的基本原理及其具体应用。
Mathematical models were developed to simulate particle reduction in CMP slurry distribution systems.
为模拟CMP磨料分配系统的粒子减少开发了数字模型。
In this paper, a new particle filter based on sequential importance sampling (SIS) is proposed for the on-line estimation problem of non-Gauss nonlinear systems.
针对非线性、非高斯系统状态的在线估计问题,本文提出一种新的基于序贯重要性抽样的粒子滤波算法。
The effect of dispersant systems in Vinyl Chloride-Vinyl acetateAcrylate suspension copolymerization on the resin particle shape and solubility have been studied.
本文研究了氯乙烯—醋酸乙烯—丙烯酸酯三元悬浮共聚合反应中分散剂体系对树脂颗粒形态及溶解性能的影响。
A method for the identification of time-varying delay systems using hybrid particle swarm optimization is proposed.
提出了基于混合粒子群优化的时变时滞系统辨识方法。
A method for the identification of time-varying delay systems using hybrid particle swarm optimization is proposed.
提出了基于混合粒子群优化的时变时滞系统辨识方法。
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