• The parent container then uses these properties to measure itself.

    然后,父容器使用这些属性度量它本身。

    youdao

  • To compensate for this we added support to allow the parent container to periodically (say every 0.1 second) repaint itself.

    为了补偿这一点,我们添加了支持,以允许父容器定期地(比如每隔0.1秒)重新绘制它自己。

    youdao

  • This ensures that when the parent container receives a call for a measurement, its children will have been measured already.

    这确保当父容器收到度量调用时,已经度量了它的子容器。

    youdao

  • You don't need to explicitly add the button to the frame; merely identifying the frame as the parent container does the trick.

    不必显式地将按钮添加到框架,只要将框架标识为父容器就可以了。

    youdao

  • You need the measurement phase because it helps LayoutManager decide whether there should be scroll bars on the parent container.

    您需要使用度量阶段,因为它帮助LayoutManager 确定父容器是否包含滚动条。

    youdao

  • Gives directions for assigning existing controls to a new parent container.

    给出将现有控件分配到新的父容器的说明。

    youdao

  • The parent container should be using a null layout so you can randomly set the location of your Ball panel.

    父容器应使用空布局,你可以随意设置你的球面板的位置。

    youdao

  • The technique we used to scale and shift the components to show across multiple cells used a parent container, which provided a new Graphics2D object in which to paint the children.

    我们用于缩放和平移组件以跨多单元显示的技术,使用了一个父容器,该容器提供一个新的Graphics2D对象,在该对象中绘制子组件。

    youdao

  • The technique we used to scale and shift the components to show across multiple cells used a parent container, which provided a new Graphics2D object in which to paint the children.

    我们用于缩放和平移组件以跨多单元显示的技术,使用了一个父容器,该容器提供一个新的Graphics2D对象,在该对象中绘制子组件。

    youdao

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