• Then we'll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI created flow map.

    然后我们收官培训回到UD K学习如何建立一个着色器利用我们MARI创造流量

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  • Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map qUIckly and easily with some of our painted detail.

    然后学习如何导出我们地图MARI之前我们一点时间,学习如何我们的一些的细节快速轻松地更新我们的法线贴图

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  • To wrap things up, we'll learn how to export all of our textures out of MARI.

    总结东西我们学习如何出口我们纹理MARI

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  • After we finish with our textures, we'll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer.

    我们完成我们纹理,我们学习MARI 3一个令人兴奋功能使我们能够使里面MARI使用modo渲染器。

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  • We have reasonable in all our actions, " said Mari."

    我们我们所有行动都保持理性

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  • We have reasonable in all our actions, " said Mari."

    我们我们所有行动都保持理性

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