Then we'll wrap up the training by jumping back into UDK and learn how to set up a water shader that will utilize our MARI created flow map.
然后,我们将收官培训跳回到UD K并学习如何建立一个水着色器,将利用我们的MARI创造流量图。
Then, before learning how to export our maps out of MARI, we will take a moment and learn how to update our normal map qUIckly and easily with some of our painted detail.
然后,学习如何导出我们的地图了MARI之前,我们会花一点时间,并学习如何与我们的一些画的细节快速,轻松地更新我们的法线贴图。
To wrap things up, we'll learn how to export all of our textures out of MARI.
要总结的东西了,我们将学习如何出口我们的纹理MARI。
After we finish with our textures, we'll learn about an exciting new feature in MARI 3.0 that allows us to render right inside of MARI using the MODO renderer.
我们完成我们的纹理后,我们会学习MARI 3一个令人兴奋的新功能,使我们能够使里面的MARI使用modo的渲染器。
We have reasonable in all our actions, " said Mari."
我们对我们所有的行动都保持理性。
We have reasonable in all our actions, " said Mari."
我们对我们所有的行动都保持理性。
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