Our logo showcases concentrate on many different styles, objects and unique ideas, so you stay up-to-date with design trends and techniques.
我们的logo展示风格多样、对象各异、创意独特,由此你可以跟得上最新的设计潮流和技术。
Based on the tuning of business rules and design in Section 4.1 you come up with a class diagram for your domain objects represented by the POJO. Our recommendations are.
基于4.1节中对业务规则和设计的调优,你得到了一个用POJO来表示的领域对象的类图。
In design, our realization will contain design-level information explaining how the steps of a use case will be carried out by collaborating design objects.
在设计时,我们的实现将包括设计级别的信息,以解释用例的各个步骤是如何用于设计对象的协作的。
But in our evolution of the design SQD, we have strictly demonstrated how our analysis and technical objects will interact with each other to carry out the work of our Reserve a Vehicle use case.
但在我们演进设计序列图时,我们确已说明了分析对象和技术对象将怎样产生交互,以完成预约车辆用例的工作。
Our observation is that users tend to avoid putting their heads through objects once they realize it is possible, unless they realize an opportunity to exploit game design by doing so.
我们的观察是,一旦用户认识到这么做是可能的,他们通常倾向于避免将头穿过对象,除非他们意识到这样做利用游戏设计的机会。
'Although our bodies are evolved to move, we tend to design objects based on monofunctional use and posture,' explained Mr Flint.
弗林特解释道,“虽然我们的身体进化到可以运动,我们倾向于设计只需一种功能或姿势的物件。”
'Although our bodies are evolved to move, we tend to design objects based on monofunctional use and posture,' explained Mr Flint.
弗林特解释道,“虽然我们的身体进化到可以运动,我们倾向于设计只需一种功能或姿势的物件。”
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