Android addresses the graphics challenge with built-in support for 2-d and 3-d graphics, including the OpenGL library.
Android通过提供对2d和3d图形的内置支持,包括opengl库,解决了图形方面的挑战。
This can be particularly true of OpenGL ES applications written for other platforms.
这一点对于那些为其他平台而写的OpenGLES应用程序来说尤为如此。
One question that people often ask is, why not use OpenGL or DirectX for accelerated rendering?
为什么不使用OpenGL或者DirectX进行加速渲染呢?这是人们经常问的一个问题。
Of course, you can use OpenGL or D3D for 2D games, but it's usually not worth it.
当然,你可以用OpenGL或者D3D制作2D游戏,但通常这并不值得。
The thing that takes most of your time in building the OpenGL client for the first time is setting up the environment.
在第一次构建OpenGL客户机的过程,大部分时间都花在设置环境上。
OpenGL es is a subset of the widely known OpenGL 3d library and is becoming the DE facto standard for native 3d implementations on constraint devices.
OpenGLES是人们熟知的OpenGL3d库的子集,事实上已成为约束设备上本地3d实现的标准。
Mozilla's canvas currently supports only two-dimensional graphics, but 3D might be on the horizon if OpenGL facilities are made available for the Mozilla platform.
Mozilla 的canvas目前仅支持二维图形,但是如果 Mozilla平台得到OpenGL设施的支持也可绘制3D。
Mozilla's canvas currently supports only two-dimensional graphics, but 3D might be on the horizon if OpenGL facilities are made available for the Mozilla platform.
Mozilla 的canvas目前仅支持二维图形,但是如果 Mozilla平台得到OpenGL设施的支持也可绘制3D。
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