This can be particularly true of OpenGL ES applications written for other platforms.
这一点对于那些为其他平台而写的OpenGL ES应用程序来说尤为如此。
OpenGL es is a subset of the widely known OpenGL 3d library and is becoming the DE facto standard for native 3d implementations on constraint devices.
OpenGL ES是人们熟知的OpenGL3d库的子集,事实上已成为约束设备上本地3d实现的标准。
With Android and iOS also supporting OpenGL ES 2.0, it should be mostly a matter of time before those influential operating systems' mobile browsers add the feature.
由于Android和iOS也支持OpenGL ES2.0,在有影响力的几大操作系统上的移动浏览器里添加新特性所需的时间是个大问题。
And, he said, OpenGL es support also could help with another project Vukicevic has been working on, WebGL, which provides a 3d interface Web applications running in a browser can use.
而且,他说OpenGL ES的支持,也可以使另外的一个叫Vukicevic的项目得到帮助,这个项目已经运行在WebGL上,WebGL提供了一个3d界面的Web应用程序能运行在浏览器中。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGL ES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES 2.0 API.
熟悉OpenGL ES 2.0API的开发者会发现,WebGL使用的是GLSL基于着色的API,它在语义上与底层的OpenGL ES 2.0 API拥有类似的结构。
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