什么是OODA循环?
So what do air combat and the OODA loop have to do with UI design?
那么空战与OODA循环又和UI设计有什么关系呢?
After you have answered questions for each part of the OODA loop, the last question to ask is.
在您回答了OODA循环中每个部分的问题后,还有最后一个问题有待解答。
Developers working on UI design should try to understand the OODA loop and use it in the initial design of the UI.
负责UI设计的开发人员应当尝试了解ooda循环,并将它用在UI的初始设计中。
The OODA loop is a good model for how people interact with their environments and how they make decisions to solve problems.
OODA循环是一个很好的模型,可以用于描述人们和他们所处的环境的交互方式,以及他们如何做出决策以解决问题。
If you look at a UI as a piece of software used to make a decision, you can use the OODA loop as the model for the decision process when you're designing a UI.
如果您将UI看成是用于决策的软件的一部分,您可以将OODA循环作为设计ui时的决策过程模型。
Note that in combat (or in competition), you want to cycle through the four steps faster and better than the enemy, which is probably working through its own OODA loop.
请注意,在战斗(或竞争)中,您需要比敌人更快更好地完成这四个步骤,因为敌人很可能也在经历他们的OODA循环。
Note that in combat (or in competition), you want to cycle through the four steps faster and better than the enemy, which is probably working through its own OODA loop.
请注意,在战斗(或竞争)中,您需要比敌人更快更好地完成这四个步骤,因为敌人很可能也在经历他们的OODA循环。
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